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Title
Date Archived
Creator
Community Software
by Tim Sweeney
software

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Registered copies of ZZT, Super ZZT, Best of ZZT, and ZZT's Revenge.
Topics: ZZT, MS-DOS, ASCII, Epic Games, Epic Mega Games, GCS
Community Software
software

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Game created for the Something Awful Game Dev Challenge V
Topics: Game, Game Jam
Community Software
by A LOVELY LAD
software

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Game created for the Something Awful Game Dev Challenge V BARRIER Made by A LOVELY LAD You are a guy trapped on a stange planet after your spaceship crashed you don't know the language but maybe the inhabitants can help if you gather the knowledge to translate them? A = run left D = run right W = jump mouse = aim mouse left button = shoot
Topics: Game, Game Jam
Community Software
by Alexis Janson
software

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GCSx is a 2D Game Creation System that uses tile-based maps, sprites, and a flexible language to create any game type. (RPGs, Action, Puzzles, etc.) GCSx was designed to improve on MegaZeux but avoid it's two flaws- DOS dependency and text-mode graphics. https://sourceforge.net/projects/gcsx/ [This item is the latest release of the program. For all previous releases and source code see https://archive.org/details/gcsx-all] GCSx / News: Recent posts 0.006 posted CVS is updated, Windows binary...
Topics: games, game creation system, megazeux, zzt
Community Software
software

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Game created for the Something Awful Game Dev Challenge V ================================================================= Icarus Proudbottom in: The Curse of the Chocolate Fountain (v1.0) ================================================================= All graphics, music, and everythin created by 1-2-3 Blast On! Created for the SA GameDev Challenge 5 All of the music is in mp3 format in the "music" folder. If you drag it into iTunes, it will organize itself neatly under the artist...
Topics: Game, Game Jam
Community Software
by Just A Friend
software

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Game created for the Something Awful Game Dev Challenge V == Concept == A 'Stealth' Platformer, You cannot be seen by the enemies. THIS IS A SNEAKING MISSION. == Team == Just A Friend: Everything except Music Non-goon buddy: Music == Preview == The intro video. http://www.youtube.com/watch?v=D-FECKwJjV8 ==How to Run== Very simple, run the installer. If your DirectX is up to date you can immediately run the installed .exe, otherwise you can use the "dxwebsetup" to get the needed...
Topics: Game, Game Jam
Community Software
by Alexis Janson
software

eye 6

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GCSx is a 2D Game Creation System that uses tile-based maps, sprites, and a flexible language to create any game type. (RPGs, Action, Puzzles, etc.) GCSx was designed to improve on MegaZeux but avoid it's two flaws- DOS dependency and text-mode graphics. https://sourceforge.net/projects/gcsx/ This item contains all releases and source releases.
Topics: game creation system, megazeux, games, zzt
Community Texts
by Tim Sweeney
texts

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A collection of scanned documents from 1991-1992 of previously private correspondence between Epic Games' president Tim Sweeney and potential hire Beth Daggert. These documents include personal letters from Tim Sweeney to Beth as well as internal company newsletters, and a game design document for an unreleased Ultima-style RPG game. (Permission has been granted to distribute these files both from Beth and Tim.)
Topics: games, Epic Games, Epic MegaGames, shareware, pc gaming, game design