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Date Archived
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Software Library: ZZT
by Brian Palmer
software

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Outpost Software MZX/ZZT Online Forum Please include the file MZXZZT.COM with any games you make. It's very small, and will get even smaller when put in a ZIP file, so it won't add time. It's just a small advertisement to spread the word about MZX/ZZT Online. Thank you for your help. Outpost Software "We Make Games That Are Fun, Not Flashy!"
Topics: advertisement, zzt, games
Software Library: ZZT
by Dr. Dos
software

eye 1,340

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Window Fragments: A short ZZT game about exploring old computers By Dr. Dos, created at 32,767 feet while flying from Minnesota to Washington in about 2 hours. There's not much to it, and the writing is all very stream of consciousness.
Topics: zzt, ms-dos, games
Community Software
by Tim Sweeney
software

eye 27

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comment 0

Registered copies of ZZT, Super ZZT, Best of ZZT, and ZZT's Revenge.
Topics: ZZT, MS-DOS, ASCII, Epic Games, Epic Mega Games, GCS
Community Software
by Just A Friend
software

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Game created for the Something Awful Game Dev Challenge V == Concept == A 'Stealth' Platformer, You cannot be seen by the enemies. THIS IS A SNEAKING MISSION. == Team == Just A Friend: Everything except Music Non-goon buddy: Music == Preview == The intro video. http://www.youtube.com/watch?v=D-FECKwJjV8 ==How to Run== Very simple, run the installer. If your DirectX is up to date you can immediately run the installed .exe, otherwise you can use the "dxwebsetup" to get the needed...
Topics: Game, Game Jam
Community Software
by Alexis Janson
software

eye 6

favorite 0

comment 0

GCSx is a 2D Game Creation System that uses tile-based maps, sprites, and a flexible language to create any game type. (RPGs, Action, Puzzles, etc.) GCSx was designed to improve on MegaZeux but avoid it's two flaws- DOS dependency and text-mode graphics. https://sourceforge.net/projects/gcsx/ This item contains all releases and source releases.
Topics: game creation system, megazeux, games, zzt
Software Library: ZZT
software

eye 111

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comment 0

The collected submissions for the Autumn 2003 24 Hours of ZZT competition hosted by Flaming_O. No official results were ever released.
Topics: games, zzt, contest, gamejam
Community Software
by A LOVELY LAD
software

eye 16

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comment 0

Game created for the Something Awful Game Dev Challenge V BARRIER Made by A LOVELY LAD You are a guy trapped on a stange planet after your spaceship crashed you don't know the language but maybe the inhabitants can help if you gather the knowledge to translate them? A = run left D = run right W = jump mouse = aim mouse left button = shoot
Topics: Game, Game Jam
Software Library: ZZT
by Aetsch
software

eye 67

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ZIG was a ZZT clone created by Aetsch in the early 2000s with the goal of combining the simplicity of ZZT with the power of MegaZeux. ZIG is named as an abbreviation of "ZZT Inspired GCS" (Game Creation System). ZIG was ultimately short lived, and while there was some interest in it among the ZZT community of the time, only a few games were ever completed for the engine. The biggest issues which limited the engine's success were the lack of support for saving progress in games, and...
Topics: ZIG, Games, Game Creation Systems
Community Software
software

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Game created for the Something Awful Game Dev Challenge V
Topics: Game, Game Jam
Community Software
software

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comment 0

Game created for the Something Awful Game Dev Challenge V ================================================================= Icarus Proudbottom in: The Curse of the Chocolate Fountain (v1.0) ================================================================= All graphics, music, and everythin created by 1-2-3 Blast On! Created for the SA GameDev Challenge 5 All of the music is in mp3 format in the "music" folder. If you drag it into iTunes, it will organize itself neatly under the artist...
Topics: Game, Game Jam
Software Library: ZZT
software

eye 49

favorite 0

comment 0

World created using the ZIG engine. https://museumofzzt.com
Topics: ZIG, Parody
Community Software
by Alexis Janson
software

eye 11

favorite 0

comment 0

GCSx is a 2D Game Creation System that uses tile-based maps, sprites, and a flexible language to create any game type. (RPGs, Action, Puzzles, etc.) GCSx was designed to improve on MegaZeux but avoid it's two flaws- DOS dependency and text-mode graphics. https://sourceforge.net/projects/gcsx/ [This item is the latest release of the program. For all previous releases and source code see https://archive.org/details/gcsx-all] GCSx / News: Recent posts 0.006 posted CVS is updated, Windows binary...
Topics: games, game creation system, megazeux, zzt