Skip to main content
SHOW DETAILS
up-solid down-solid
eye
Title
Date Archived
Creator
CD-ROM Software Library
May 28, 2019
image

eye 490

favorite 1

comment 0

A very late prototype of Crisis Zone for the PlayStation 2, from 2004-08-02 (1 day before the NTSC release build). Redump.org entry: http://redump.org/disc/54300/
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, prerelease, beta, development, prototype
CD-ROM Software Library
May 27, 2019
image

eye 571

favorite 0

comment 0

A prototype/preview build of TOCA Race Driver 3 (labeled "Main Preview" and "75% Complete") for the PlayStation 2 from 2005-09-19 (about 4 months before the PAL release build). Note: This prototype was recovered from a damaged disc. It is playable, but some data may be corrupted, or the game may crash. It is presented even in its current state for purposes of historical preservation. Thanks to Crash Override!
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, prerelease, beta, development, prototype
CD-ROM Software Library
May 27, 2019
image

eye 803

favorite 1

comment 0

An alpha prototype build of The Sims 3: Pets for the Xbox 360 from 2011-05-31 (about three months before the NTSC release build). Redump.org entry: http://redump.org/disc/59294/
Topics: redump, redump.org, xbox360, xbox 360, microsoft xbox 360, 360, prerelease, alpha, beta,...
CD-ROM Software Library
May 27, 2019
image

eye 1,114

favorite 0

comment 0

A pre-alpha prototype build of The Sims 3: Pets for the Xbox 360 from 2011-05-17 (about four months before the NTSC release build). Redump.org entry: http://redump.org/disc/59293/
Topics: redump, redump.org, xbox360, xbox 360, microsoft xbox 360, 360, prerelease, pre-alpha, alpha, beta,...
Community Images
May 27, 2019
image

eye 927

favorite 0

comment 0

A prototype/preview build of ''Rumble Racing'' (labeled "Alpha 11.1") for the PlayStation 2 from 2001-02-07 (about 6 weeks before the NTSC release build, about 7 weeks before the PAL release build). This prototype requires a patch, which punk7890 provided. The pnach file included in the separate patch archive can be used with PCSX2, by placing the file in the cheats folder and enabling cheats before booting the prototype. To apply the same fix in other emulators, or a physical...
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, prerelease, alpha, beta, debug,...
Community Images
May 27, 2019
image

eye 1,012

favorite 0

comment 0

A prototype/preview build of Rumble Racing (labeled "Beta 7") for the PlayStation 2 from 2001-03-27 (about 6 days after the NTSC release build, 3 days before the PAL release build). Thanks to Crash Override!
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, prerelease, beta, development, prototype
CD-ROM Software Library
image

eye 1,147

favorite 3

comment 0

A prototype of the unreleased NTSC version (SLUS-20466) of Ghost Master: The Gravenville Chronicles (titled Gravenville: Ghost Master Chronicles in this version, both on the disc itself and in the game) for the PlayStation 2, from 2004-05-07. A PAL version of the game was eventually released in Europe only as SLES-52671. The build date for that PAL release is two months after this NTSC prototype. The disc label for this prototype is somewhat unusual. The line between the white-on-black...
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, unreleased, prerelease, beta,...
CD-ROM Software Library
May 25, 2019
image

eye 906

favorite 0

comment 0

A prototype/preview build of Vanquish for the PlayStation 3, from 2010-06-28 (about 6-7 weeks before the NTSC release build). On controller 2, hold Select and press L2 and R2 to cycle through 52(!) debugging pages.
Topics: redump, redump.org, ps3, playstation 3, sony playstation 3, prerelease, beta, development, prototype
CD-ROM Software Library
May 25, 2019
image

eye 712

favorite 2

comment 0

A prototype/review build of Bayonetta for the Xbox 360, from 2009-05-24 (17 days before the NTSC release build). Redump.org entry: http://redump.org/disc/59290/
Topics: redump, redump.org, xbox360, xbox 360, microsoft xbox 360, 360, prerelease, beta, development,...
CD-ROM Software Library
May 24, 2019
image

eye 768

favorite 1

comment 0

BioShock 2 (2009-11-30 prototype) A prototype/preview build of BioShock 2 for the Xbox 360, from 2009-11-30. Comparison of XEX binaries to the equivalent files in the NTSC release build: * Default.xex: 2009-11-30 11:37:50 vs 2009-12-08 23:54:07 * Bioshock2_Xenon.xex: 2009-11-30 11:48:57 vs. 2009-12-09 00:05:00 * Bioshock2MP_Xenon.xex: 2009-11-30 06:30:44 vs 2009-11-30 22:57:33 In other words, except for the multiplayer component, this prototype is from about a week before the NTSC release...
Topics: redump, redump.org, xbox360, xbox 360, microsoft xbox 360, 360, prerelease, beta, development,...
CD-ROM Software Library
May 20, 2019
image

eye 313

favorite 0

comment 0

A PAL prototype/preview build of Dance Factory for the PlayStation 2 from 2006-02-05 (about 2-3 weeks before the NTSC and PAL release builds).
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, prerelease, beta, development, prototype
CD-ROM Software Library
May 20, 2019
image

eye 939

favorite 0

comment 0

A prototype/preview build of ATV Offroad Fury 3 for the PlayStation 2 from 2004-08-22 (about 6-7 weeks before the NTSC release build). Redump.org entry: http://redump.org/disc/58291/
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, prerelease, beta, development, prototype
Community Images
May 20, 2019
image

eye 1,314

favorite 0

comment 0

Galerians (1999-08-20 prototype) An early English localization prototype of Galerians for the PlayStation. * The volume labels are for discs 1 and 2 of the Japanese release of Galerians (SLPS-02192 and SLPS-02193). Unfortunately, disc 3 is not present. * The game binaries and the discs themselves have filesystem timestamps from 1999-08-20, which is 5-6 weeks after the binaries for the Japanese release  (1999-07-10). * The images were dumped from Crave Entertainment-branded CD-Rs. Crave...
Topics: redump, redump.org, ps1, psx, playstation, sony playstation, prerelease, alpha, beta, development,...
CD-ROM Software Library
May 17, 2019
texts

eye 839

favorite 1

comment 0

A prototype Xbox build of the legendary, unreleased title 100 Bullets, from 2004-04-22. This would have been about 6 months before its intended release, if development had not been cancelled due to the financial collapse of publisher Acclaim Entertainment. In this build, the "rage meter" is still called the "ballistic meter", and the controls for the "ballistic" mode are greatly simplified vs. "rage" mode in later builds. Thanks to Crash Override for...
Topics: redump, redump.org, xbox, microsoft xbox, unreleased, prerelease, alpha, beta, development,...
The Unofficial Redump Hoard
May 17, 2019
software

eye 2,427

favorite 7

comment 0

A prototype PlayStation 2 build of the legendary, unreleased title 100 Bullets, from 2004-06-30. This would have been about 3-4 months before its intended release, if development had not been cancelled due to the financial collapse of publisher Acclaim Entertainment. Press Select during the game to access an extensive debug menu. Note that when using the level-select option after beginning a game, you should begin by loading a saved game from after acquiring the ability to shoot (which occurs...
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, unreleased, unreleased game, alpha,...
Community Texts
May 17, 2019
texts

eye 966

favorite 2

comment 0

A prototype Xbox build of the legendary, unreleased title 100 Bullets, from 2004-08-06. This would have been about 2-3 months before its intended release, if development had not been cancelled due to the financial collapse of publisher Acclaim Entertainment. Press Back during the game to access an extensive debug menu. Note that when using the level-select option after beginning a game, you should begin by loading a saved game from after acquiring the ability to shoot (which occurs just after...
Topics: xbox, microsoft xbox, unreleased, prerelease, alpha, beta, development, prototype
Community Images
May 13, 2019
image

eye 1,305

favorite 0

comment 0

A prototype build of Legend of Legaia for the PlayStation, from 1998-11-16 (about ten weeks before the NTSC release build, and over ten months before the PAL release build).
Topics: redump, redump.org, ps1, psx, playstation, sony playstation, prerelease, beta, development,...
CD-ROM Software Library
image

eye 3,788

favorite 5

comment 1

A rare special edition/demo version of Gran Turismo 4 for the PlayStation 2, created as part of a Toyota promotion. From https://racinggames.fandom.com/wiki/Gran_Turismo_(series): "In the summer of 2004, Toyota sent a demo disc of GT4 along with a marketing brochure for its 2004 Prius hybrid car by way of customer request from their web site. The demo was also given out at a presentation of the Toyota MTRC at the New York International Auto Show. The demo disc featured only two cars,...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, demo, gt4
Videogame Replays
movies

eye 549

favorite 2

comment 0

A late PAL prototype debug build of Legacy of Kain: Defiance for the PlayStation 2 from 2003-10-11 (4 days after the NTSC release build, but 16 days before the PAL release build). Press Square + Circle (or L1+L2) simultaneously on controller 1 during normal gameplay to access an extensive debug menu. Press R1 + R2 simultaneously on controller 1 during normal gameplay to switch to no-clip movement of the player. Includes a memory map file for the game binary.
Topics: ps2, playstation 2, sony playstation 2, prerelease, beta, development, prototype
CD-ROM Software Library
May 12, 2019
image

eye 956

favorite 0

comment 0

A prototype/test build of Red Faction: Armageddon for the PlayStation 3 from 2011-03-18 (2-3 months before release). This build was previously released by an unknown preservationist or group, but not in Redump form. The disc label includes "BURN DATE: 3/24/2011", which was the date used for that release.
Topics: redump, redump.org, ps3, playstation 3, sony playstation 3, prerelease, beta, development, prototype
CD-ROM Software Library
May 12, 2019
image

eye 599

favorite 1

comment 0

A prototype/test build of Red Faction: Armageddon for the Xbox 360 from 2011-03-17 (2-3 months before release).
Topics: redump, redump.org, xbox360, xbox 360, microsoft xbox 360, 360, prerelease, beta, development,...
CD-ROM Software Library
May 11, 2019
image

eye 750

favorite 0

comment 0

A prototype build of Freaky Flyers for the Xbox, from 2003-05-28 (about two months before release). Includes three builds of the game's binary, each of which has a corresponding memory map file: * default.xbe (renamed from Freaky_p.exe) * Freaky_r.xbe * Freaky_t.xbe In this case, according to data embedded in the binaries: * "p" = "production" * "r" = "release" * "t" = "test"
Topics: redump, redump.org, xbox, microsoft xbox, prerelease, beta, development, prototype
CD-ROM Software Library
May 11, 2019
image

eye 929

favorite 1

comment 0

A prototype/preview build of Bodycount for the Xbox 360, from 2011-07-09.
Topics: redump, redump.org, xbox360, xbox 360, microsoft xbox 360, 360, prerelease, beta, development,...
CD-ROM Software Library
May 11, 2019
image

eye 413

favorite 0

comment 0

A prototype/preview build (labeled "Preview Code") of Overlord II for Windows, from 2009-04-01 (about two months before the Xbox 360 NTSC release build). This prototype is the PC/Windows equivalent of the Xbox 360 prototype from 2009-03-29. It includes 17 maps, vs. 30 in the final version of the game. Playing this prototype requires a SecuROM online activation code, or a modification to the game binary which bypasses that requirement. There are files in the PREVIEWSCRIPTS folder which...
Topics: redump, redump.org, pc games, windows games, prerelease, beta, development, prototype
CD-ROM Software Library
May 11, 2019
image

eye 240

favorite 0

comment 0

A prototype/preview build (labeled "Preview Code") of Overlord II for the Xbox 360, from 2009-03-29 (about two months before the NTSC release build). This prototype includes 17 maps, vs. 30 in the final version of the game. Attempting to play through the game in order will result in a crash after completing the tutorial (most likely due to one or more files that were not included in the preview). There are files in the PREVIEWSCRIPTS folder which imply that it should be possible to...
Topics: redump, redump.org, xbox360, xbox 360, microsoft xbox 360, 360, prerelease, beta, development,...
CD-ROM Software Library
May 10, 2019
image

eye 243

favorite 0

comment 0

A prototype build (labeled "Review") of Overlord for the Xbox 360, from 2007-05-12 (about three weeks before the NTSC release build).
Topics: redump, redump.org, xbox360, xbox 360, microsoft xbox 360, 360, prerelease, beta, development,...
CD-ROM Software Library
May 10, 2019
image

eye 773

favorite 0

comment 0

A prototype build (labeled "Early Review") of Overlord for the Xbox 360, from 2007-04-26 (about five weeks before the NTSC release build).
Topics: redump, redump.org, xbox360, xbox 360, microsoft xbox 360, 360, prerelease, beta, development,...
Community Images
May 6, 2019
image

eye 601

favorite 3

comment 0

An Xbox prototype build of an unreleased game concept called Beyond, from 2005-09-12. It is unrelated to any other game with "Beyond" as or in the title. This game is a Halo-style sci fi military third-person shooter.
Topics: xbox, microsoft xbox, unreleased, prerelease, alpha, beta, development, prototype
CD-ROM Software Library
image

eye 1,373

favorite 0

comment 0

A prototype build of Golden Axe: Beast Rider for the Xbox 360 from 2008-07-21 (about six weeks before the NTSC release). Press Select within the game to access a debug menu. http://redump.org/disc/59291/
Topics: redump, redump.org, xbox360, xbox 360, microsoft xbox 360, 360, prerelease, beta, development,...
Community Images
image

eye 5,587

favorite 3

comment 0

An Xbox prototype build of the legendary, unfinished, unreleased Stargate SG-1 game, from 2005-12-15. This build is playable (generally), but its unfinished nature is extremely evident. * To play any of the levels, use the Continue option from the main menu. * Attempting to start the single-player campaign from the Single Player menu   won't work, so start with mission 0 from the Continue menu if you want to   attempt to play through from the beginning. * Ensure your Xbox is disconnected from...
Topics: xbox, microsoft xbox, unreleased, prerelease, alpha, beta, development, prototype
Community Images
Apr 29, 2019
image

eye 1,384

favorite 0

comment 0

A debug-build prototype of Dead Space for the Xbox 360 from 2008-08-29 (about nine hours after the NTSC release build). Accessing some of the debugging controls requires a second controller. On Controller 1 or 2:  * LB + RB + Start = Debug Menu   On Controller 2:    * RS = Toggle No-Clip Reposition Player Mode  * LS = Toggle Debug Camera/Normal Camera   In Debug Camera Mode, on Controller 2:  * Left Stick = Forward/Back, Strafe  * Right Stick = Pitch/Yaw  * Y, A = Up/Down  * LB, RB =...
Topics: xbox360, xbox 360, microsoft xbox 360, 360, prerelease, beta, development, prototype
CD-ROM Software Library
Apr 28, 2019
image

eye 2,071

favorite 3

comment 1

A debug-build prototype of ''Dead Space'' for the PlayStation 3 from 2008-08-30 (around the same time as the NTSC release build). Accessing some of the debugging controls requires a second controller. On Controller 1 or 2:  * L2 + R2 + Start = Debug Menu   On Controller 2:  * R3 = Toggle No-Clip Reposition Player Mode  * L3 = Toggle Debug Camera/Normal Camera   In Debug Camera Mode:  * Left Stick = Forward/Back, Strafe  * Right Stick = Pitch/Yaw  * Triangle, Cross = Up/Down  * L2, R2 =...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topics: redump, redump.org, ps3, playstation 3, sony playstation 3, prerelease, beta, development, prototype
Community Images
Apr 28, 2019
image

eye 824

favorite 0

comment 0

A prototype/preview build of Dead Space 2 for the Xbox 360 from 2010-11-08 (about three weeks before the NTSC release build). This build starts the player in Chapter 2. It is possible to save, but not to load, so without modifications, it is necessary to play through the preview in one sitting.
Topics: xbox360, xbox 360, microsoft xbox 360, 360, prerelease, beta, development, prototype
CD-ROM Software Library
Apr 27, 2019
image

eye 4,917

favorite 2

comment 3

A pre-alpha, debug-build prototype of of Dead Space 3 for the PlayStation 3 from 2012-08-25 (about 4 months before the NTSC release build). The entire game is present in some form, but the completeness/playability varies greatly. The middle of the game (in the fleet of ghost ships and on the surface of the ice planet) is nearly complete, although a few puzzles (in particular, the "collect all of the cross-sections of the necromorph" puzzle on the planet) are non-functional and must be...
favoritefavoritefavoritefavoritefavorite ( 3 reviews )
Topics: redump, redump.org, ps3, playstation 3, sony playstation 3, prerelease, pre-alpha, alpha, beta,...
Community Images
Apr 26, 2019
image

eye 439

favorite 1

comment 0

A prototype/review build of Dark Void for the Xbox 360, from late October/early November 2009. Two of the XEX files are from 2009-10-27, which is four days after the NTSC release build of the game. However, SkyGame-XeReleaseLTCG-DebugConsole.xex allows the user to access the Unreal engine console from within the game. Two earlier builds of the game binary were included on the disc - one from 2009-08-30, and one from 2009-09-11, but they may not be compatible with the data files from the later...
Topics: xbox360, xbox 360, microsoft xbox 360, 360, prerelease, beta, development, prototype
Community Images
Apr 25, 2019
image

eye 810

favorite 0

comment 0

A prototype/preview build of Dungeon Siege III for the Xbox 360, from 2011-03-09 (about 5 weeks before the NTSC release build). This prototype was recovered from a disc with physical damage, by using multiple copies obtained using different DVD-ROM and BD-ROM drives, as well as some video files from the NTSC release of the game which appear to have been identical in the prototype. Nearly all of the content was recovered 100% successfully, with the exception of an attract-mode video, and a demo...
Topics: xbox360, xbox 360, microsoft xbox 360, 360, prerelease, beta, development, prototype
CD-ROM Software Library
image

eye 657

favorite 0

comment 0

A prototype/prerelease build of Warhammer 40,000: Fire Warrior for the PlayStation 2, from 2003-06-26 (about 14 weeks before the NTSC release build). The version number on the disc front is 0.02. Redump.org entry: http://redump.org/disc/51989/
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, prerelease, beta, development, prototype
CD-ROM Software Library
Apr 16, 2019
image

eye 1,622

favorite 1

comment 0

A short prerelease promotional video DVD-R produced for E3 2005 in support of Ratchet: Deadlocked for the PlayStation 2.
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2
CD-ROM Software Library
texts

eye 7,316

favorite 3

comment 0

A prototype/prerelease internal demo build of Ratchet & Clank: Into the Nexus (titled Ratchet & Clank: Nexus for its European release) for the PlayStation 3, from 2013-08-19 (10-12 weeks before release). The playable section consists of the first part of the planet Yerek. A trailer will play if the game is left at the title screen. The disc contains a .pkg file which must be installed using the package manager on a development or test PS3. The package's filename contains the text...
Topics: redump, redump.org, ps3, playstation 3, sony playstation 3, prerelease, beta, development, prototype
CD-ROM Software Library
image

eye 874

favorite 0

comment 0

Prototype/preview build of The Chronicles of Riddick: Assault on Dark Athena from 2009-01-14 (according to the timestamp embedded in the XEX file), or 2009-01-06 (according to the BuildInfo.txt file on the disc). Either date is about 3 months before release.
Topics: redump, redump.org, xbox360, xbox 360, microsoft xbox 360, 360, prerelease, alpha, beta,...
CD-ROM Software Library
Apr 12, 2019
image

eye 914

favorite 2

comment 0

A preview/prototype build of Dungeon Siege 2 for the PC, from 2005-03-22 (about five months before release). See the README.txt file in the archive for setup instructions and compatibility notes.
Topics: redump, redump.org, pc games, windows games, prerelease, alpha, beta, development, prototype
Community Images
image

eye 744

favorite 0

comment 0

A prototype of the English version of Breath of Fire IV for the PlayStation, from 2000-05-01 (about six months before the NTSC release build). This build was created for E3 2000. It is set up to start the player in a demo area, but includes the data files for the full game. It may therefore be possible to create a modified version which starts the player at the beginning of the game in its early state. Redump.org entry: http://redump.org/disc/59620/
Topics: redump, redump.org, ps1, psx, playstation, sony playstation, prerelease, alpha, beta, development,...
CD-ROM Software Library
Apr 2, 2019
image

eye 535

favorite 1

comment 0

A localization prototype/review build of Panzer Dragoon Orta for the Xbox from 2002-12-24. Signed for use on an XDK or debug kit. Redump.org entry: http://redump.org/disc/59406/
Topics: redump, redump.org, xbox, microsoft xbox, prerelease, beta, development, prototype
CD-ROM Software Library
Apr 2, 2019
image

eye 824

favorite 0

comment 0

A prototype build of Dead or Alive 1 Ultimate for the Xbox from 2004-10-12. Signed for use on an XDK or debug kit. The embedded build date for default.xbe is identical to the NTSC release version (2004-09-16). However, the Doa1.xbe from the NTSC release is dated 2004-10-09 21:43:23, and DOA2.xbe is dated 2004-10-07 19:23:52 (in both cases, several days earlier than this prototype). Additionally, the following files in the DOA2 folder differ between the prototype and NTSC release: cg01.afs,...
Topics: redump, redump.org, xbox, microsoft xbox, prerelease, beta, development, prototype
CD-ROM Software Library
Apr 1, 2019
image

eye 433

favorite 0

comment 0

A late prototype/prerelease build of Turok: Evolution for the Xbox, from 2002-08-09.
Topics: redump, redump.org, xbox, microsoft xbox, prerelease, beta, development, prototype
CD-ROM Software Library
image

eye 589

favorite 0

comment 0

A prototype/prerelease LAN multiplayer-only build of Project: Snowblind for the Xbox, from 2004-11-17 (about 10 weeks before the release build). The multiplayer functionality appears to still be fully functional, if one has access to multiple XDKs connected to a local network. The maps can also be explored offline by using the server-host mode. If the files are copied from the disc to the hard drive of an XDK, the game.ini file can be edited to enable a few additional features. For example: If...
Topics: redump, redump.org, xbox, microsoft xbox, prerelease, beta, development, prototype
CD-ROM Software Library
Mar 31, 2019
image

eye 393

favorite 1

comment 0

A prototype/prerelease/alpha build of Arx Fatalis for the Xbox, from 2003-07-11 (about four months before the NTSC release build). This build was extremely unstable on the XDK where it was tested: * Copying the game files to the XDK hard drive and executing from there is strongly recommended due to the extreme load times when playing from disc. If this recommendation is disregarded, the blank, bright green screen displayed for several minutes when playing from the disc is also...
Topics: redump, redump.org, xbox, microsoft xbox, prerelease, alpha, beta, development, prototype
CD-ROM Software Library
Mar 27, 2019
image

eye 664

favorite 2

comment 0

A prototype/prerelease build of Devil May Cry 3: Dante's Awakening, for the PlayStation 2, from 2005-01-12. This build is from 1-2 weeks before the release build, and has debugging functionality included. The debugging cheat mode has the following effects: * All levels accessible * All weapons/styles accessible * All upgrades activated * 999999 red orbs To activate this effect: 1 - Begin a new game 2 - Open the pause manu and choose Save Data 3 - Begin holding R1 and keep it held 4 - While...
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, prerelease, beta, development, prototype
CD-ROM Software Library
image

eye 400

favorite 1

comment 0

Beta/prototype build of SOCOM: U.S. Navy SEALs for the PlayStation 2, from 2003-03-04. This build is not playable in emulators at the time of release, due to the requirement for the ethernet adapter and connection to servers. However, the assets and code may be of interest.
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, prerelease, beta, development, prototype
CD-ROM Software Library
Mar 26, 2019
image

eye 371

favorite 0

comment 0

Beta/prototype release of the Mirage streaming video software for the PlayStation 2, from 2004-06-23. This build is not playable in emulators at the time of release, due to the requirement for the ethernet adapter and connection to servers. However, the assets and code may be of interest.
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, prerelease, beta, development, prototype
Community Images
Mar 26, 2019
image

eye 1,312

favorite 0

comment 0

Prototype/prerelease build of Legacy of Kain: Soul Reaver for the PlayStation from 1999-07-14 (about 2 weeks before the NTSC release build). This is a debug build, but unlike the 1999-05-12 and 1999-06-28 builds of the game, the debugging functionality cannot be accessed without using AR/GS codes, which are noted below. Action Replay/GameShark codes: # Press Circle + Square for debug menu (start to exit) D00D33AC 0060 800D34D2 0004 # Use Goodies Menu instead of Camera Menu 800C8118 83C0 # Use...
Topics: redump, redump.org, ps1, psx, playstation, sony playstation, prerelease, beta, development,...
Community Images
Mar 26, 2019
image

eye 347

favorite 0

comment 0

Prototype/prerelease build of Legacy of Kain: Soul Reaver for the PlayStation from 1999-07-02 (about 4 weeks before the NTSC release build). This is a debug build, but unlike the 1999-05-12 and 1999-06-28 builds of the game, the debugging functionality cannot be accessed without using AR/GS codes, which are noted below. Action Replay/GameShark codes: # Press Circle + Square for debug menu (start to exit) D00D1CF4 0060 800D1E1A 0004 # Use Goodies Menu instead of Camera Menu 800C6BC4 6E6C # Use...
Topics: redump, redump.org, ps1, psx, playstation, sony playstation, prerelease, beta, development,...
Community Images
Mar 26, 2019
image

eye 185

favorite 0

comment 0

Prototype/prerelease build of Legacy of Kain: Soul Reaver for the PlayStation from 1999-06-18 (about 6 weeks before the NTSC release build). This is a debug build, but unlike the 1999-05-12 and 1999-06-28 builds of the game, the debugging functionality cannot be accessed without using AR/GS codes, which are noted below. Action Replay/GameShark codes: # Press Circle + Square for debug menu (start to exit) D00D2D00 0060 800D2E26 0004 # Use Goodies Menu instead of Camera Menu 800C7AF8 7DA0 # Use...
Topics: redump, redump.org, ps1, psx, playstation, sony playstation, prerelease, beta, development,...
Community Images
Mar 26, 2019
image

eye 351

favorite 1

comment 0

Prototype/prerelease build of Legacy of Kain: Soul Reaver for the PlayStation from 1999-06-10 (about 7 weeks before the NTSC release build). This is a debug build, but unlike the 1999-05-12 and 1999-06-28 builds of the game, the debugging functionality cannot be accessed without using AR/GS codes, which are noted below. Action Replay/GameShark codes: # Press Circle + Square for debug menu (start to exit) D00D2118 0060 800D223E 0004 # Use Goodies Menu instead of Camera Menu 800C6794 6A3C # Use...
Topics: redump, redump.org, ps1, psx, playstation, sony playstation, prerelease, beta, development,...
Community Images
Mar 26, 2019
image

eye 1,295

favorite 0

comment 0

Legacy of Kain: Soul Reaver (1999-06-01) Prototype/prerelease build of Legacy of Kain: Soul Reaver for the PlayStation from 1999-06-01 (about 8 weeks before the NTSC release build). This is a debug build, but unlike the 1999-05-12 and 1999-06-28 builds of the game, the debugging functionality cannot be accessed without using AR/GS codes, which are noted below. Action Replay/GameShark codes: # Press Circle + Square for debug menu (start to exit) D00D0B40 0060 800D0C66 0004 # Use Goodies Menu...
Topics: redump, redump.org, ps1, psx, playstation, sony playstation, prerelease, beta, development,...
Community Images
Mar 26, 2019
image

eye 618

favorite 1

comment 0

Prototype/prerelease build of Blood Omen: Legacy of Kain for the PlayStation from 1996-09-16 (about 1 month before the release build). - Hold Square + Circle to walk through walls. - Press Square + Circle + Triangle + Cross simultaneously to save anywhere. - Walk into the wall (no code needed) in the lower-left corner of the first room to access a level-select area.
Topics: redump, redump.org, ps1, psx, playstation, sony playstation, prerelease, beta, development,...
Community Images
Mar 26, 2019
image

eye 573

favorite 2

comment 0

Prototype/prerelease build of Blood Omen: Legacy of Kain for the PlayStation from 1996-07-15 (about 3 months before the release build). - Hold Square + Circle to walk through walls. - Press Square + Circle + Triangle + Cross simultaneously to save anywhere. - Walk into the wall (no code needed) in the lower-left corner of the first room to access a level-select area. Redump.org entry: http://redump.org/disc/61087/
Topics: redump, redump.org, ps1, psx, playstation, sony playstation, prerelease, alpha, beta, development,...
Community Images
Mar 26, 2019
image

eye 468

favorite 1

comment 0

Prototype/prerelease build of Blood Omen: Legacy of Kain for the PlayStation from 1996-07-12 (about 3 months before the release build). - Hold Square + Circle to walk through walls. - Press Square + Circle + Triangle + Cross simultaneously to save anywhere. - Walk into the wall (no code needed) in the lower-left corner of the first room to access a level-select area. Redump.org entry: http://redump.org/disc/61088/
Topics: redump, redump.org, ps1, psx, playstation, sony playstation, prerelease, alpha, beta, development,...
The Software Capsules Compilation
Mar 18, 2019
texts

eye 530

favorite 2

comment 0

A prototype/prerelease/preview build of Primal for the PlayStation 2, from 2002-11-03 (about 4 months before the release build). The .pnach file included with the ISO can be used with PCSX2 to remove the watermark/logo which is otherwise displayed constantly in the upper-left corner of the screen. Redump.org entry: http://redump.org/disc/61091/
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, prerelease, alpha, beta, debug,...
Community Images
Mar 16, 2019
image

eye 2,055

favorite 2

comment 0

A prototype/preview build of sociopath dating simulator 7 Sins for the PlayStation 2, from 2009-09-29 (about 6 months before the European release build). The disc containing this prototype had been scratched, and originally could not be dumped using DiscImageCreator. The files on the disc were read successfully using a Plextor drive, and those files were then used to create a rebuilt ISO. No changes have been made the the recovered files in the rebuilt image. A CloneCD image of the disc in its...
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, prerelease, alpha, beta, debug,...
CD-ROM Software Library
Mar 16, 2019
image

eye 548

favorite 1

comment 0

A prerelease/prototype preview build of Remember Me for the PlayStation 3 from 2013-03-20. Redump.org entry: http://redump.org/disc/60733/
Topics: redump, redump.org, ps3, playstation 3, sony playstation 3, prerelease, beta, development, prototype
CD-ROM and DVD-ROM Game Press Kits
Mar 16, 2019
texts

eye 1,707

favorite 3

comment 0

A press kit and playable prototype version (from 2008-09-04) of WipEout HD for the PlayStation 3.
Topics: redump, redump.org, ps3, playstation 3, sony playstation 3, prerelease, beta, development, prototype
Community Data
Mar 15, 2019
texts

eye 75

favorite 0

comment 0

A late review build prototype of D for the Sega Saturn, from 1996-02-05. Redump.org entries: http://redump.org/disc/60399/ and http://redump.org/disc/60400/
Topics: redump, redump.org, saturn, sega saturn, prerelease, beta, development, prototype
Community Images
Mar 15, 2019
image

eye 241

favorite 0

comment 0

An early prototype of the PlayStation game eventually released as Blood Lines. At this stage of development (1998-06-21), it was known as Tribal. Redump.org entry: http://redump.org/disc/59619/
Topics: redump, redump.org, ps1, psx, playstation, sony playstation, prerelease, alpha, beta, development,...
Community Data
texts

eye 1,042

favorite 2

comment 0

An extremely rare demo version of Gran Turismo 5 for the PlayStation 3. Disc image is encrypted. Use the Gran_Turismo_5_-_Prologue_Europe_Demo.key file to decrypt it.
Topics: ps3, playstation 3, sony playstation 3, gran turismo, demo
CD-ROM Software Library
Feb 23, 2019
image

eye 4,440

favorite 5

comment 1

When it comes to archiving human culture, this software offers a fascinating glimpse into how one company approached training employees circa 2009. More information: https://www.virtualheroes.com/portfolio/Commercial/Hilton-Ultimate-Team-Play https://www.gdcvault.com/play/1312/(305)-Hilton-ULTIMATE-TEAM-PLAY The software has three parts: 1 - Memory stick containing software data and a certificate-requiring executable. These were archived via the Unix dd command and are contained in a disc image...
favoritefavoritefavoritefavorite ( 1 reviews )
Topics: redump, redump.org, psp, sony psp