490
490
May 28, 2019
05/19
May 28, 2019
image
eye 490
favorite 1
comment 0
A very late prototype of Crisis Zone for the PlayStation 2, from 2004-08-02 (1 day before the NTSC release build). Redump.org entry: http://redump.org/disc/54300/
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, prerelease, beta, development, prototype
571
571
May 27, 2019
05/19
May 27, 2019
image
eye 571
favorite 0
comment 0
A prototype/preview build of TOCA Race Driver 3 (labeled "Main Preview" and "75% Complete") for the PlayStation 2 from 2005-09-19 (about 4 months before the PAL release build). Note: This prototype was recovered from a damaged disc. It is playable, but some data may be corrupted, or the game may crash. It is presented even in its current state for purposes of historical preservation. Thanks to Crash Override!
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, prerelease, beta, development, prototype
803
803
May 27, 2019
05/19
May 27, 2019
image
eye 803
favorite 1
comment 0
An alpha prototype build of The Sims 3: Pets for the Xbox 360 from 2011-05-31 (about three months before the NTSC release build). Redump.org entry: http://redump.org/disc/59294/
Topics: redump, redump.org, xbox360, xbox 360, microsoft xbox 360, 360, prerelease, alpha, beta,...
1,114
1.1K
May 27, 2019
05/19
May 27, 2019
image
eye 1,114
favorite 0
comment 0
A pre-alpha prototype build of The Sims 3: Pets for the Xbox 360 from 2011-05-17 (about four months before the NTSC release build). Redump.org entry: http://redump.org/disc/59293/
Topics: redump, redump.org, xbox360, xbox 360, microsoft xbox 360, 360, prerelease, pre-alpha, alpha, beta,...
927
927
May 27, 2019
05/19
May 27, 2019
image
eye 927
favorite 0
comment 0
A prototype/preview build of ''Rumble Racing'' (labeled "Alpha 11.1") for the PlayStation 2 from 2001-02-07 (about 6 weeks before the NTSC release build, about 7 weeks before the PAL release build). This prototype requires a patch, which punk7890 provided. The pnach file included in the separate patch archive can be used with PCSX2, by placing the file in the cheats folder and enabling cheats before booting the prototype. To apply the same fix in other emulators, or a physical...
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, prerelease, alpha, beta, debug,...
1,012
1.0K
May 27, 2019
05/19
May 27, 2019
image
eye 1,012
favorite 0
comment 0
A prototype/preview build of Rumble Racing (labeled "Beta 7") for the PlayStation 2 from 2001-03-27 (about 6 days after the NTSC release build, 3 days before the PAL release build). Thanks to Crash Override!
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, prerelease, beta, development, prototype
1,147
1.1K
May 25, 2019
05/19
May 25, 2019
image
eye 1,147
favorite 3
comment 0
A prototype of the unreleased NTSC version (SLUS-20466) of Ghost Master: The Gravenville Chronicles (titled Gravenville: Ghost Master Chronicles in this version, both on the disc itself and in the game) for the PlayStation 2, from 2004-05-07. A PAL version of the game was eventually released in Europe only as SLES-52671. The build date for that PAL release is two months after this NTSC prototype. The disc label for this prototype is somewhat unusual. The line between the white-on-black...
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, unreleased, prerelease, beta,...
906
906
May 25, 2019
05/19
May 25, 2019
image
eye 906
favorite 0
comment 0
A prototype/preview build of Vanquish for the PlayStation 3, from 2010-06-28 (about 6-7 weeks before the NTSC release build). On controller 2, hold Select and press L2 and R2 to cycle through 52(!) debugging pages.
Topics: redump, redump.org, ps3, playstation 3, sony playstation 3, prerelease, beta, development, prototype
712
712
May 25, 2019
05/19
May 25, 2019
image
eye 712
favorite 2
comment 0
A prototype/review build of Bayonetta for the Xbox 360, from 2009-05-24 (17 days before the NTSC release build). Redump.org entry: http://redump.org/disc/59290/
Topics: redump, redump.org, xbox360, xbox 360, microsoft xbox 360, 360, prerelease, beta, development,...
768
768
May 24, 2019
05/19
May 24, 2019
image
eye 768
favorite 1
comment 0
BioShock 2 (2009-11-30 prototype) A prototype/preview build of BioShock 2 for the Xbox 360, from 2009-11-30. Comparison of XEX binaries to the equivalent files in the NTSC release build: * Default.xex: 2009-11-30 11:37:50 vs 2009-12-08 23:54:07 * Bioshock2_Xenon.xex: 2009-11-30 11:48:57 vs. 2009-12-09 00:05:00 * Bioshock2MP_Xenon.xex: 2009-11-30 06:30:44 vs 2009-11-30 22:57:33 In other words, except for the multiplayer component, this prototype is from about a week before the NTSC release...
Topics: redump, redump.org, xbox360, xbox 360, microsoft xbox 360, 360, prerelease, beta, development,...
313
313
May 20, 2019
05/19
May 20, 2019
image
eye 313
favorite 0
comment 0
A PAL prototype/preview build of Dance Factory for the PlayStation 2 from 2006-02-05 (about 2-3 weeks before the NTSC and PAL release builds).
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, prerelease, beta, development, prototype
939
939
May 20, 2019
05/19
May 20, 2019
image
eye 939
favorite 0
comment 0
A prototype/preview build of ATV Offroad Fury 3 for the PlayStation 2 from 2004-08-22 (about 6-7 weeks before the NTSC release build). Redump.org entry: http://redump.org/disc/58291/
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, prerelease, beta, development, prototype
1,314
1.3K
May 20, 2019
05/19
May 20, 2019
image
eye 1,314
favorite 0
comment 0
Galerians (1999-08-20 prototype) An early English localization prototype of Galerians for the PlayStation. * The volume labels are for discs 1 and 2 of the Japanese release of Galerians (SLPS-02192 and SLPS-02193). Unfortunately, disc 3 is not present. * The game binaries and the discs themselves have filesystem timestamps from 1999-08-20, which is 5-6 weeks after the binaries for the Japanese release (1999-07-10). * The images were dumped from Crave Entertainment-branded CD-Rs. Crave...
Topics: redump, redump.org, ps1, psx, playstation, sony playstation, prerelease, alpha, beta, development,...
839
839
May 17, 2019
05/19
May 17, 2019
texts
eye 839
favorite 1
comment 0
A prototype Xbox build of the legendary, unreleased title 100 Bullets, from 2004-04-22. This would have been about 6 months before its intended release, if development had not been cancelled due to the financial collapse of publisher Acclaim Entertainment. In this build, the "rage meter" is still called the "ballistic meter", and the controls for the "ballistic" mode are greatly simplified vs. "rage" mode in later builds. Thanks to Crash Override for...
Topics: redump, redump.org, xbox, microsoft xbox, unreleased, prerelease, alpha, beta, development,...
A prototype PlayStation 2 build of the legendary, unreleased title 100 Bullets, from 2004-06-30. This would have been about 3-4 months before its intended release, if development had not been cancelled due to the financial collapse of publisher Acclaim Entertainment. Press Select during the game to access an extensive debug menu. Note that when using the level-select option after beginning a game, you should begin by loading a saved game from after acquiring the ability to shoot (which occurs...
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, unreleased, unreleased game, alpha,...
966
966
May 17, 2019
05/19
May 17, 2019
texts
eye 966
favorite 2
comment 0
A prototype Xbox build of the legendary, unreleased title 100 Bullets, from 2004-08-06. This would have been about 2-3 months before its intended release, if development had not been cancelled due to the financial collapse of publisher Acclaim Entertainment. Press Back during the game to access an extensive debug menu. Note that when using the level-select option after beginning a game, you should begin by loading a saved game from after acquiring the ability to shoot (which occurs just after...
Topics: xbox, microsoft xbox, unreleased, prerelease, alpha, beta, development, prototype
1,305
1.3K
May 13, 2019
05/19
May 13, 2019
image
eye 1,305
favorite 0
comment 0
A prototype build of Legend of Legaia for the PlayStation, from 1998-11-16 (about ten weeks before the NTSC release build, and over ten months before the PAL release build).
Topics: redump, redump.org, ps1, psx, playstation, sony playstation, prerelease, beta, development,...
3,788
3.8K
May 13, 2019
05/19
May 13, 2019
image
eye 3,788
favorite 5
comment 1
A rare special edition/demo version of Gran Turismo 4 for the PlayStation 2, created as part of a Toyota promotion. From https://racinggames.fandom.com/wiki/Gran_Turismo_(series): "In the summer of 2004, Toyota sent a demo disc of GT4 along with a marketing brochure for its 2004 Prius hybrid car by way of customer request from their web site. The demo was also given out at a presentation of the Toyota MTRC at the New York International Auto Show. The demo disc featured only two cars,...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, demo, gt4
549
549
May 12, 2019
05/19
May 12, 2019
movies
eye 549
favorite 2
comment 0
A late PAL prototype debug build of Legacy of Kain: Defiance for the PlayStation 2 from 2003-10-11 (4 days after the NTSC release build, but 16 days before the PAL release build). Press Square + Circle (or L1+L2) simultaneously on controller 1 during normal gameplay to access an extensive debug menu. Press R1 + R2 simultaneously on controller 1 during normal gameplay to switch to no-clip movement of the player. Includes a memory map file for the game binary.
Topics: ps2, playstation 2, sony playstation 2, prerelease, beta, development, prototype
956
956
May 12, 2019
05/19
May 12, 2019
image
eye 956
favorite 0
comment 0
A prototype/test build of Red Faction: Armageddon for the PlayStation 3 from 2011-03-18 (2-3 months before release). This build was previously released by an unknown preservationist or group, but not in Redump form. The disc label includes "BURN DATE: 3/24/2011", which was the date used for that release.
Topics: redump, redump.org, ps3, playstation 3, sony playstation 3, prerelease, beta, development, prototype
599
599
May 12, 2019
05/19
May 12, 2019
image
eye 599
favorite 1
comment 0
A prototype/test build of Red Faction: Armageddon for the Xbox 360 from 2011-03-17 (2-3 months before release).
Topics: redump, redump.org, xbox360, xbox 360, microsoft xbox 360, 360, prerelease, beta, development,...
750
750
May 11, 2019
05/19
May 11, 2019
image
eye 750
favorite 0
comment 0
A prototype build of Freaky Flyers for the Xbox, from 2003-05-28 (about two months before release). Includes three builds of the game's binary, each of which has a corresponding memory map file: * default.xbe (renamed from Freaky_p.exe) * Freaky_r.xbe * Freaky_t.xbe In this case, according to data embedded in the binaries: * "p" = "production" * "r" = "release" * "t" = "test"
Topics: redump, redump.org, xbox, microsoft xbox, prerelease, beta, development, prototype
929
929
May 11, 2019
05/19
May 11, 2019
image
eye 929
favorite 1
comment 0
A prototype/preview build of Bodycount for the Xbox 360, from 2011-07-09.
Topics: redump, redump.org, xbox360, xbox 360, microsoft xbox 360, 360, prerelease, beta, development,...
413
413
May 11, 2019
05/19
May 11, 2019
image
eye 413
favorite 0
comment 0
A prototype/preview build (labeled "Preview Code") of Overlord II for Windows, from 2009-04-01 (about two months before the Xbox 360 NTSC release build). This prototype is the PC/Windows equivalent of the Xbox 360 prototype from 2009-03-29. It includes 17 maps, vs. 30 in the final version of the game. Playing this prototype requires a SecuROM online activation code, or a modification to the game binary which bypasses that requirement. There are files in the PREVIEWSCRIPTS folder which...
Topics: redump, redump.org, pc games, windows games, prerelease, beta, development, prototype
240
240
May 11, 2019
05/19
May 11, 2019
image
eye 240
favorite 0
comment 0
A prototype/preview build (labeled "Preview Code") of Overlord II for the Xbox 360, from 2009-03-29 (about two months before the NTSC release build). This prototype includes 17 maps, vs. 30 in the final version of the game. Attempting to play through the game in order will result in a crash after completing the tutorial (most likely due to one or more files that were not included in the preview). There are files in the PREVIEWSCRIPTS folder which imply that it should be possible to...
Topics: redump, redump.org, xbox360, xbox 360, microsoft xbox 360, 360, prerelease, beta, development,...
243
243
May 10, 2019
05/19
May 10, 2019
image
eye 243
favorite 0
comment 0
A prototype build (labeled "Review") of Overlord for the Xbox 360, from 2007-05-12 (about three weeks before the NTSC release build).
Topics: redump, redump.org, xbox360, xbox 360, microsoft xbox 360, 360, prerelease, beta, development,...
773
773
May 10, 2019
05/19
May 10, 2019
image
eye 773
favorite 0
comment 0
A prototype build (labeled "Early Review") of Overlord for the Xbox 360, from 2007-04-26 (about five weeks before the NTSC release build).
Topics: redump, redump.org, xbox360, xbox 360, microsoft xbox 360, 360, prerelease, beta, development,...
601
601
May 6, 2019
05/19
May 6, 2019
image
eye 601
favorite 3
comment 0
An Xbox prototype build of an unreleased game concept called Beyond, from 2005-09-12. It is unrelated to any other game with "Beyond" as or in the title. This game is a Halo-style sci fi military third-person shooter.
Topics: xbox, microsoft xbox, unreleased, prerelease, alpha, beta, development, prototype
1,373
1.4K
May 6, 2019
05/19
May 6, 2019
image
eye 1,373
favorite 0
comment 0
A prototype build of Golden Axe: Beast Rider for the Xbox 360 from 2008-07-21 (about six weeks before the NTSC release). Press Select within the game to access a debug menu. http://redump.org/disc/59291/
Topics: redump, redump.org, xbox360, xbox 360, microsoft xbox 360, 360, prerelease, beta, development,...
5,587
5.6K
May 5, 2019
05/19
May 5, 2019
image
eye 5,587
favorite 3
comment 0
An Xbox prototype build of the legendary, unfinished, unreleased Stargate SG-1 game, from 2005-12-15. This build is playable (generally), but its unfinished nature is extremely evident. * To play any of the levels, use the Continue option from the main menu. * Attempting to start the single-player campaign from the Single Player menu won't work, so start with mission 0 from the Continue menu if you want to attempt to play through from the beginning. * Ensure your Xbox is disconnected from...
Topics: xbox, microsoft xbox, unreleased, prerelease, alpha, beta, development, prototype
1,384
1.4K
Apr 29, 2019
04/19
Apr 29, 2019
image
eye 1,384
favorite 0
comment 0
A debug-build prototype of Dead Space for the Xbox 360 from 2008-08-29 (about nine hours after the NTSC release build). Accessing some of the debugging controls requires a second controller. On Controller 1 or 2: * LB + RB + Start = Debug Menu On Controller 2: * RS = Toggle No-Clip Reposition Player Mode * LS = Toggle Debug Camera/Normal Camera In Debug Camera Mode, on Controller 2: * Left Stick = Forward/Back, Strafe * Right Stick = Pitch/Yaw * Y, A = Up/Down * LB, RB =...
Topics: xbox360, xbox 360, microsoft xbox 360, 360, prerelease, beta, development, prototype
2,071
2.1K
Apr 28, 2019
04/19
Apr 28, 2019
image
eye 2,071
favorite 3
comment 1
A debug-build prototype of ''Dead Space'' for the PlayStation 3 from 2008-08-30 (around the same time as the NTSC release build). Accessing some of the debugging controls requires a second controller. On Controller 1 or 2: * L2 + R2 + Start = Debug Menu On Controller 2: * R3 = Toggle No-Clip Reposition Player Mode * L3 = Toggle Debug Camera/Normal Camera In Debug Camera Mode: * Left Stick = Forward/Back, Strafe * Right Stick = Pitch/Yaw * Triangle, Cross = Up/Down * L2, R2 =...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topics: redump, redump.org, ps3, playstation 3, sony playstation 3, prerelease, beta, development, prototype
824
824
Apr 28, 2019
04/19
Apr 28, 2019
image
eye 824
favorite 0
comment 0
A prototype/preview build of Dead Space 2 for the Xbox 360 from 2010-11-08 (about three weeks before the NTSC release build). This build starts the player in Chapter 2. It is possible to save, but not to load, so without modifications, it is necessary to play through the preview in one sitting.
Topics: xbox360, xbox 360, microsoft xbox 360, 360, prerelease, beta, development, prototype
4,917
4.9K
Apr 27, 2019
04/19
Apr 27, 2019
image
eye 4,917
favorite 2
comment 3
A pre-alpha, debug-build prototype of of Dead Space 3 for the PlayStation 3 from 2012-08-25 (about 4 months before the NTSC release build). The entire game is present in some form, but the completeness/playability varies greatly. The middle of the game (in the fleet of ghost ships and on the surface of the ice planet) is nearly complete, although a few puzzles (in particular, the "collect all of the cross-sections of the necromorph" puzzle on the planet) are non-functional and must be...
favoritefavoritefavoritefavoritefavorite ( 3 reviews )
Topics: redump, redump.org, ps3, playstation 3, sony playstation 3, prerelease, pre-alpha, alpha, beta,...
439
439
Apr 26, 2019
04/19
Apr 26, 2019
image
eye 439
favorite 1
comment 0
A prototype/review build of Dark Void for the Xbox 360, from late October/early November 2009. Two of the XEX files are from 2009-10-27, which is four days after the NTSC release build of the game. However, SkyGame-XeReleaseLTCG-DebugConsole.xex allows the user to access the Unreal engine console from within the game. Two earlier builds of the game binary were included on the disc - one from 2009-08-30, and one from 2009-09-11, but they may not be compatible with the data files from the later...
Topics: xbox360, xbox 360, microsoft xbox 360, 360, prerelease, beta, development, prototype
810
810
Apr 25, 2019
04/19
Apr 25, 2019
image
eye 810
favorite 0
comment 0
A prototype/preview build of Dungeon Siege III for the Xbox 360, from 2011-03-09 (about 5 weeks before the NTSC release build). This prototype was recovered from a disc with physical damage, by using multiple copies obtained using different DVD-ROM and BD-ROM drives, as well as some video files from the NTSC release of the game which appear to have been identical in the prototype. Nearly all of the content was recovered 100% successfully, with the exception of an attract-mode video, and a demo...
Topics: xbox360, xbox 360, microsoft xbox 360, 360, prerelease, beta, development, prototype
657
657
Apr 19, 2019
04/19
Apr 19, 2019
image
eye 657
favorite 0
comment 0
A prototype/prerelease build of Warhammer 40,000: Fire Warrior for the PlayStation 2, from 2003-06-26 (about 14 weeks before the NTSC release build). The version number on the disc front is 0.02. Redump.org entry: http://redump.org/disc/51989/
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, prerelease, beta, development, prototype
1,622
1.6K
Apr 16, 2019
04/19
Apr 16, 2019
image
eye 1,622
favorite 1
comment 0
A short prerelease promotional video DVD-R produced for E3 2005 in support of Ratchet: Deadlocked for the PlayStation 2.
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2
7,316
7.3K
Apr 16, 2019
04/19
Apr 16, 2019
texts
eye 7,316
favorite 3
comment 0
A prototype/prerelease internal demo build of Ratchet & Clank: Into the Nexus (titled Ratchet & Clank: Nexus for its European release) for the PlayStation 3, from 2013-08-19 (10-12 weeks before release). The playable section consists of the first part of the planet Yerek. A trailer will play if the game is left at the title screen. The disc contains a .pkg file which must be installed using the package manager on a development or test PS3. The package's filename contains the text...
Topics: redump, redump.org, ps3, playstation 3, sony playstation 3, prerelease, beta, development, prototype
874
874
Apr 13, 2019
04/19
Apr 13, 2019
image
eye 874
favorite 0
comment 0
Prototype/preview build of The Chronicles of Riddick: Assault on Dark Athena from 2009-01-14 (according to the timestamp embedded in the XEX file), or 2009-01-06 (according to the BuildInfo.txt file on the disc). Either date is about 3 months before release.
Topics: redump, redump.org, xbox360, xbox 360, microsoft xbox 360, 360, prerelease, alpha, beta,...
914
914
Apr 12, 2019
04/19
Apr 12, 2019
image
eye 914
favorite 2
comment 0
A preview/prototype build of Dungeon Siege 2 for the PC, from 2005-03-22 (about five months before release). See the README.txt file in the archive for setup instructions and compatibility notes.
Topics: redump, redump.org, pc games, windows games, prerelease, alpha, beta, development, prototype
744
744
Apr 7, 2019
04/19
Apr 7, 2019
image
eye 744
favorite 0
comment 0
A prototype of the English version of Breath of Fire IV for the PlayStation, from 2000-05-01 (about six months before the NTSC release build). This build was created for E3 2000. It is set up to start the player in a demo area, but includes the data files for the full game. It may therefore be possible to create a modified version which starts the player at the beginning of the game in its early state. Redump.org entry: http://redump.org/disc/59620/
Topics: redump, redump.org, ps1, psx, playstation, sony playstation, prerelease, alpha, beta, development,...
535
535
Apr 2, 2019
04/19
Apr 2, 2019
image
eye 535
favorite 1
comment 0
A localization prototype/review build of Panzer Dragoon Orta for the Xbox from 2002-12-24. Signed for use on an XDK or debug kit. Redump.org entry: http://redump.org/disc/59406/
Topics: redump, redump.org, xbox, microsoft xbox, prerelease, beta, development, prototype
824
824
Apr 2, 2019
04/19
Apr 2, 2019
image
eye 824
favorite 0
comment 0
A prototype build of Dead or Alive 1 Ultimate for the Xbox from 2004-10-12. Signed for use on an XDK or debug kit. The embedded build date for default.xbe is identical to the NTSC release version (2004-09-16). However, the Doa1.xbe from the NTSC release is dated 2004-10-09 21:43:23, and DOA2.xbe is dated 2004-10-07 19:23:52 (in both cases, several days earlier than this prototype). Additionally, the following files in the DOA2 folder differ between the prototype and NTSC release: cg01.afs,...
Topics: redump, redump.org, xbox, microsoft xbox, prerelease, beta, development, prototype
433
433
Apr 1, 2019
04/19
Apr 1, 2019
image
eye 433
favorite 0
comment 0
A late prototype/prerelease build of Turok: Evolution for the Xbox, from 2002-08-09.
Topics: redump, redump.org, xbox, microsoft xbox, prerelease, beta, development, prototype
589
589
Apr 1, 2019
04/19
Apr 1, 2019
image
eye 589
favorite 0
comment 0
A prototype/prerelease LAN multiplayer-only build of Project: Snowblind for the Xbox, from 2004-11-17 (about 10 weeks before the release build). The multiplayer functionality appears to still be fully functional, if one has access to multiple XDKs connected to a local network. The maps can also be explored offline by using the server-host mode. If the files are copied from the disc to the hard drive of an XDK, the game.ini file can be edited to enable a few additional features. For example: If...
Topics: redump, redump.org, xbox, microsoft xbox, prerelease, beta, development, prototype
393
393
Mar 31, 2019
03/19
Mar 31, 2019
image
eye 393
favorite 1
comment 0
A prototype/prerelease/alpha build of Arx Fatalis for the Xbox, from 2003-07-11 (about four months before the NTSC release build). This build was extremely unstable on the XDK where it was tested: * Copying the game files to the XDK hard drive and executing from there is strongly recommended due to the extreme load times when playing from disc. If this recommendation is disregarded, the blank, bright green screen displayed for several minutes when playing from the disc is also...
Topics: redump, redump.org, xbox, microsoft xbox, prerelease, alpha, beta, development, prototype
664
664
Mar 27, 2019
03/19
Mar 27, 2019
image
eye 664
favorite 2
comment 0
A prototype/prerelease build of Devil May Cry 3: Dante's Awakening, for the PlayStation 2, from 2005-01-12. This build is from 1-2 weeks before the release build, and has debugging functionality included. The debugging cheat mode has the following effects: * All levels accessible * All weapons/styles accessible * All upgrades activated * 999999 red orbs To activate this effect: 1 - Begin a new game 2 - Open the pause manu and choose Save Data 3 - Begin holding R1 and keep it held 4 - While...
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, prerelease, beta, development, prototype
400
400
Mar 26, 2019
03/19
Mar 26, 2019
image
eye 400
favorite 1
comment 0
Beta/prototype build of SOCOM: U.S. Navy SEALs for the PlayStation 2, from 2003-03-04. This build is not playable in emulators at the time of release, due to the requirement for the ethernet adapter and connection to servers. However, the assets and code may be of interest.
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, prerelease, beta, development, prototype
371
371
Mar 26, 2019
03/19
Mar 26, 2019
image
eye 371
favorite 0
comment 0
Beta/prototype release of the Mirage streaming video software for the PlayStation 2, from 2004-06-23. This build is not playable in emulators at the time of release, due to the requirement for the ethernet adapter and connection to servers. However, the assets and code may be of interest.
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, prerelease, beta, development, prototype
1,312
1.3K
Mar 26, 2019
03/19
Mar 26, 2019
image
eye 1,312
favorite 0
comment 0
Prototype/prerelease build of Legacy of Kain: Soul Reaver for the PlayStation from 1999-07-14 (about 2 weeks before the NTSC release build). This is a debug build, but unlike the 1999-05-12 and 1999-06-28 builds of the game, the debugging functionality cannot be accessed without using AR/GS codes, which are noted below. Action Replay/GameShark codes: # Press Circle + Square for debug menu (start to exit) D00D33AC 0060 800D34D2 0004 # Use Goodies Menu instead of Camera Menu 800C8118 83C0 # Use...
Topics: redump, redump.org, ps1, psx, playstation, sony playstation, prerelease, beta, development,...
347
347
Mar 26, 2019
03/19
Mar 26, 2019
image
eye 347
favorite 0
comment 0
Prototype/prerelease build of Legacy of Kain: Soul Reaver for the PlayStation from 1999-07-02 (about 4 weeks before the NTSC release build). This is a debug build, but unlike the 1999-05-12 and 1999-06-28 builds of the game, the debugging functionality cannot be accessed without using AR/GS codes, which are noted below. Action Replay/GameShark codes: # Press Circle + Square for debug menu (start to exit) D00D1CF4 0060 800D1E1A 0004 # Use Goodies Menu instead of Camera Menu 800C6BC4 6E6C # Use...
Topics: redump, redump.org, ps1, psx, playstation, sony playstation, prerelease, beta, development,...
185
185
Mar 26, 2019
03/19
Mar 26, 2019
image
eye 185
favorite 0
comment 0
Prototype/prerelease build of Legacy of Kain: Soul Reaver for the PlayStation from 1999-06-18 (about 6 weeks before the NTSC release build). This is a debug build, but unlike the 1999-05-12 and 1999-06-28 builds of the game, the debugging functionality cannot be accessed without using AR/GS codes, which are noted below. Action Replay/GameShark codes: # Press Circle + Square for debug menu (start to exit) D00D2D00 0060 800D2E26 0004 # Use Goodies Menu instead of Camera Menu 800C7AF8 7DA0 # Use...
Topics: redump, redump.org, ps1, psx, playstation, sony playstation, prerelease, beta, development,...
351
351
Mar 26, 2019
03/19
Mar 26, 2019
image
eye 351
favorite 1
comment 0
Prototype/prerelease build of Legacy of Kain: Soul Reaver for the PlayStation from 1999-06-10 (about 7 weeks before the NTSC release build). This is a debug build, but unlike the 1999-05-12 and 1999-06-28 builds of the game, the debugging functionality cannot be accessed without using AR/GS codes, which are noted below. Action Replay/GameShark codes: # Press Circle + Square for debug menu (start to exit) D00D2118 0060 800D223E 0004 # Use Goodies Menu instead of Camera Menu 800C6794 6A3C # Use...
Topics: redump, redump.org, ps1, psx, playstation, sony playstation, prerelease, beta, development,...
1,295
1.3K
Mar 26, 2019
03/19
Mar 26, 2019
image
eye 1,295
favorite 0
comment 0
Legacy of Kain: Soul Reaver (1999-06-01) Prototype/prerelease build of Legacy of Kain: Soul Reaver for the PlayStation from 1999-06-01 (about 8 weeks before the NTSC release build). This is a debug build, but unlike the 1999-05-12 and 1999-06-28 builds of the game, the debugging functionality cannot be accessed without using AR/GS codes, which are noted below. Action Replay/GameShark codes: # Press Circle + Square for debug menu (start to exit) D00D0B40 0060 800D0C66 0004 # Use Goodies Menu...
Topics: redump, redump.org, ps1, psx, playstation, sony playstation, prerelease, beta, development,...
618
618
Mar 26, 2019
03/19
Mar 26, 2019
image
eye 618
favorite 1
comment 0
Prototype/prerelease build of Blood Omen: Legacy of Kain for the PlayStation from 1996-09-16 (about 1 month before the release build). - Hold Square + Circle to walk through walls. - Press Square + Circle + Triangle + Cross simultaneously to save anywhere. - Walk into the wall (no code needed) in the lower-left corner of the first room to access a level-select area.
Topics: redump, redump.org, ps1, psx, playstation, sony playstation, prerelease, beta, development,...
573
573
Mar 26, 2019
03/19
Mar 26, 2019
image
eye 573
favorite 2
comment 0
Prototype/prerelease build of Blood Omen: Legacy of Kain for the PlayStation from 1996-07-15 (about 3 months before the release build). - Hold Square + Circle to walk through walls. - Press Square + Circle + Triangle + Cross simultaneously to save anywhere. - Walk into the wall (no code needed) in the lower-left corner of the first room to access a level-select area. Redump.org entry: http://redump.org/disc/61087/
Topics: redump, redump.org, ps1, psx, playstation, sony playstation, prerelease, alpha, beta, development,...
468
468
Mar 26, 2019
03/19
Mar 26, 2019
image
eye 468
favorite 1
comment 0
Prototype/prerelease build of Blood Omen: Legacy of Kain for the PlayStation from 1996-07-12 (about 3 months before the release build). - Hold Square + Circle to walk through walls. - Press Square + Circle + Triangle + Cross simultaneously to save anywhere. - Walk into the wall (no code needed) in the lower-left corner of the first room to access a level-select area. Redump.org entry: http://redump.org/disc/61088/
Topics: redump, redump.org, ps1, psx, playstation, sony playstation, prerelease, alpha, beta, development,...
A prototype/prerelease/preview build of Primal for the PlayStation 2, from 2002-11-03 (about 4 months before the release build). The .pnach file included with the ISO can be used with PCSX2 to remove the watermark/logo which is otherwise displayed constantly in the upper-left corner of the screen. Redump.org entry: http://redump.org/disc/61091/
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, prerelease, alpha, beta, debug,...
2,055
2.1K
Mar 16, 2019
03/19
Mar 16, 2019
image
eye 2,055
favorite 2
comment 0
A prototype/preview build of sociopath dating simulator 7 Sins for the PlayStation 2, from 2009-09-29 (about 6 months before the European release build). The disc containing this prototype had been scratched, and originally could not be dumped using DiscImageCreator. The files on the disc were read successfully using a Plextor drive, and those files were then used to create a rebuilt ISO. No changes have been made the the recovered files in the rebuilt image. A CloneCD image of the disc in its...
Topics: redump, redump.org, ps2, playstation 2, sony playstation 2, prerelease, alpha, beta, debug,...
548
548
Mar 16, 2019
03/19
Mar 16, 2019
image
eye 548
favorite 1
comment 0
A prerelease/prototype preview build of Remember Me for the PlayStation 3 from 2013-03-20. Redump.org entry: http://redump.org/disc/60733/
Topics: redump, redump.org, ps3, playstation 3, sony playstation 3, prerelease, beta, development, prototype
A press kit and playable prototype version (from 2008-09-04) of WipEout HD for the PlayStation 3.
Topics: redump, redump.org, ps3, playstation 3, sony playstation 3, prerelease, beta, development, prototype
75
75
Mar 15, 2019
03/19
Mar 15, 2019
texts
eye 75
favorite 0
comment 0
A late review build prototype of D for the Sega Saturn, from 1996-02-05. Redump.org entries: http://redump.org/disc/60399/ and http://redump.org/disc/60400/
Topics: redump, redump.org, saturn, sega saturn, prerelease, beta, development, prototype
241
241
Mar 15, 2019
03/19
Mar 15, 2019
image
eye 241
favorite 0
comment 0
An early prototype of the PlayStation game eventually released as Blood Lines. At this stage of development (1998-06-21), it was known as Tribal. Redump.org entry: http://redump.org/disc/59619/
Topics: redump, redump.org, ps1, psx, playstation, sony playstation, prerelease, alpha, beta, development,...
1,042
1.0K
Feb 26, 2019
02/19
Feb 26, 2019
texts
eye 1,042
favorite 2
comment 0
An extremely rare demo version of Gran Turismo 5 for the PlayStation 3. Disc image is encrypted. Use the Gran_Turismo_5_-_Prologue_Europe_Demo.key file to decrypt it.
Topics: ps3, playstation 3, sony playstation 3, gran turismo, demo
4,440
4.4K
Feb 23, 2019
02/19
Feb 23, 2019
image
eye 4,440
favorite 5
comment 1
When it comes to archiving human culture, this software offers a fascinating glimpse into how one company approached training employees circa 2009. More information: https://www.virtualheroes.com/portfolio/Commercial/Hilton-Ultimate-Team-Play https://www.gdcvault.com/play/1312/(305)-Hilton-ULTIMATE-TEAM-PLAY The software has three parts: 1 - Memory stick containing software data and a certificate-requiring executable. These were archived via the Unix dd command and are contained in a disc image...
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Topics: redump, redump.org, psp, sony psp