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Compiled from the folder found in the bbgames archive, using commits from various dates in the repo. Notes: The date is in the YY-MM-DD format. The "iQue" build has nothing localized yet. The JP and PAL builds are nothing special or unique, probably leftover options from other games.  Built using N64_SDK_RHL9_v2.iso on Red Hat 9 (shrike-i386). Thanks and credits to crashoveride for that.
Topics: N64, Nintendo, Nintendo 64, NBA Courtside, Debug
Community Software
software

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Compiled from the folder found in the bbgames archive, using commits from various dates in the repo. Notes: The date is in the YY-MM-DD format. The JP build is an unreleased localization. Built using N64_SDK_RHL9_v2.iso on Red Hat 9 (shrike-i386). Thanks and credits to crashoveride for that.
Topics: N64, Nintendo, Nintendo 64, Dr. Mario, Debug, Prototype
Community Software
software

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Compiled from the folder found in the bbgames archive, using commits from various dates in the repo. Notes: The date is in the YY-MM-DD format. The JP builds have English audio in title and menus, unfortunately. Debug versions were built based on 03-02-04 and had some .c files added from kimura.lzh where possible Changes: In races, text at top of screen was altered to say BEYTAH because the string was long gibberish before. Also, some debug text was moved as to not overlap other text. Built...
Topics: N64, Nintendo, Nintendo 64, Mario Kart, Debug, Prototype, iQue
Community Software
software

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Compiled from the folder found in the bbgames archive, using commits from various dates in the repo. Notes: The date is in the YY-MM-DD format. The "R" symbol on the title screen is missing but couldn't be re enabled due to source being incomplete. For DebugPlus build, enabled CONT_* stuff that was #if 0'd and uncommented some other debug controller input stuff.  Built using N64_SDK_RHL9_v2.iso on Red Hat 9 (shrike-i386). Thanks and credits to crashoveride for that.
Topics: N64, Nintendo, Nintendo 64, Star Fox, Debug, Prototype, iQue
Community Software
software

eye 150

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Compiled from the folder found in the bbgames archive, using commits from various dates in the repo. Notes: The date is in the YY-MM-DD format. The GATEWAY_SW build is a "partial" version of the N64 LodgeNet Gateway System. The build here basically just disables ghost save functionality. Built using N64_SDK_RHL9_v2.iso on Red Hat 9 (shrike-i386). Thanks and credits to crashoveride for that.
Topics: N64, Nintendo, Nintendo 64, F Zero, Debug, Prototype, iQue
Community Software
software

eye 512

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Compiled from the folder found in the bbgames archive, using commits from various dates in the repo. Notes: The date is in the YY-MM-DD format. For Debug, while holding C-Left+C-Right+Z press START The "Cut Stages" builds had unused stages uncommented and made available thru level select. Built using N64_SDK_RHL9_v2.iso on Red Hat 9 (shrike-i386). Thanks and credits to crashoveride for that.
Topics: N64, Nintendo, Nintendo 64, Super Mario, Debug, Prototype, iQue
Community Software
software

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Compiled from the folder found in the bbgames archive, using commits from various dates in the repo. Notes: The date is in the YY-MM-DD format. The Debug builds are broken and only included for curiosity's sake. The debug menu can be accessed by pressing CRight then Start on the main menu, but the menu options do nothing because of incomplete source code. Built using N64_SDK_RHL9_v2.iso on Red Hat 9 (shrike-i386). Thanks and credits to crashoveride for that.
Topics: N64, Nintendo, Nintendo 64, Wave Race, Debug, Prototype, iQue
Community Software
software

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Compiled from the folder found in the bbgames archive, using commits from various dates in the repo. Notes: The date is in the YY-MM-DD format. The SHOW_VERSION builds included a "space_world.o" file during build, but unsure of the effect. The iQue version included literally only 2 localized files and has almost nothing localized yet. Built using N64_SDK_RHL9_v2.iso on Red Hat 9 (shrike-i386). Thanks and credits to crashoveride for that.
Topics: N64, Nintendo, Nintendo 64, Zelda, Legend of Zelda, Majora's Mask, iQue
Compiled from the folder found in the bbgames archive, using commits from various dates in the repo. Notes: The date is in the YY-MM-DD format. US/JP build is based on 03-09-17. -using this earlier commit as the N64 logo properly shows upon booting. -using the 'data' from z_ocarina jan 03 and 'shape2' folders from z_ocarina feb 03 to fix copyright date on title The Gateway build used the "US build" as a base and used the files z_file_choose.c and z_file_nameset.c from july 03. It is a...
Topics: N64, Nintendo, Nintendo 64, Zelda, Legend of Zelda, Ocarina of Time, Debug, Prototype, iQue