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The collection includes a broad range of software related materials including shareware, freeware, video news releases about software titles, speed runs of actual software game play, previews and promos for software games, high-score and skill replays of various game genres, and the art of f...



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Title
Date Archived
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KSP CKAN Mods
by Chris Adderley (Nertea)
software

eye 49

favorite 0

comment 0

Waterfall configuration for the Restock and Restock+ mods. Adds Waterfall-driven effects to most engines and lights. Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/196309-wip-waterfall-a-framework-for-continuous-mesh-driven-engine-effects-dec-19/ Repository: https://github.com/post-kerbin-mining-corporation/WaterfallRestock License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Chris Adderley (Nertea)
software

eye 46

favorite 0

comment 0

Core Waterfall plugin to drive engine effects, plus default effect templates. Does nothing on its own, other mods supply compatibility. Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/196309-wip-waterfall-a-framework-for-continuous-mesh-driven-engine-effects-dec-19/ Repository: https://github.com/post-kerbin-mining-corporation/Waterfall License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Chris Adderley (Nertea)
software

eye 19

favorite 0

comment 0

Waterfall configuration for the Restock and Restock+ mods. Adds Waterfall-driven effects to most engines and lights. Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/196309-wip-waterfall-a-framework-for-continuous-mesh-driven-engine-effects-dec-19/ Repository: https://github.com/post-kerbin-mining-corporation/WaterfallRestock License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Chris Adderley (Nertea)
software

eye 6

favorite 0

comment 0

Core Waterfall plugin to drive engine effects, plus default effect templates. Does nothing on its own, other mods supply compatibility. Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/196309-wip-waterfall-a-framework-for-continuous-mesh-driven-engine-effects-dec-19/ Repository: https://github.com/post-kerbin-mining-corporation/Waterfall License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Chris Adderley (Nertea)
software

eye 71

favorite 0

comment 0

Core Waterfall plugin to drive engine effects, plus default effect templates. Does nothing on its own, other mods supply compatibility. Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/196309-wip-waterfall-a-framework-for-continuous-mesh-driven-engine-effects-dec-19/ Repository: https://github.com/post-kerbin-mining-corporation/Waterfall License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Chris Adderley (Nertea)
software

eye 335

favorite 0

comment 0

Core Waterfall plugin to drive engine effects, plus default effect templates. Does nothing on its own, other mods supply compatibility. Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/196309-wip-waterfall-a-framework-for-continuous-mesh-driven-engine-effects-dec-19/ Repository: https://github.com/post-kerbin-mining-corporation/Waterfall License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Chris Adderley (Nertea)
software

eye 74

favorite 0

comment 0

Waterfall configuration for the Restock and Restock+ mods. Adds Waterfall-driven effects to most engines and lights. Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/196309-wip-waterfall-a-framework-for-continuous-mesh-driven-engine-effects-dec-19/ Repository: https://github.com/post-kerbin-mining-corporation/WaterfallRestock License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Chris Adderley (Nertea)
software

eye 13

favorite 0

comment 0

Core Waterfall plugin to drive engine effects, plus default effect templates. Does nothing on its own, other mods supply compatibility. Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/196309-wip-waterfall-a-framework-for-continuous-mesh-driven-engine-effects-dec-19/ Repository: https://github.com/post-kerbin-mining-corporation/Waterfall License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Chris Adderley (Nertea)
software

eye 28

favorite 0

comment 0

Core Waterfall plugin to drive engine effects, plus default effect templates. Does nothing on its own, other mods supply compatibility. Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/196309-wip-waterfall-a-framework-for-continuous-mesh-driven-engine-effects-dec-19/ Repository: https://github.com/post-kerbin-mining-corporation/Waterfall License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Chris Adderley (Nertea)
software

eye 46

favorite 0

comment 0

Core Waterfall plugin to drive engine effects, plus default effect templates. Does nothing on its own, other mods supply compatibility. Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/196309-wip-waterfall-a-framework-for-continuous-mesh-driven-engine-effects-dec-19/ Repository: https://github.com/post-kerbin-mining-corporation/Waterfall License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Chris Adderley (Nertea)
software

eye 221

favorite 0

comment 0

Waterfall configuration for the Restock and Restock+ mods. Adds Waterfall-driven effects to most engines and lights. Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/196309-wip-waterfall-a-framework-for-continuous-mesh-driven-engine-effects-dec-19/ Repository: https://github.com/post-kerbin-mining-corporation/WaterfallRestock License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Chris Adderley (Nertea)
software

eye 92

favorite 0

comment 0

Waterfall configuration for the Restock and Restock+ mods. Adds Waterfall-driven effects to most engines and lights. Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/196309-wip-waterfall-a-framework-for-continuous-mesh-driven-engine-effects-dec-19/ Repository: https://github.com/post-kerbin-mining-corporation/WaterfallRestock License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Chris Adderley (Nertea)
software

eye 181

favorite 0

comment 0

Core Waterfall plugin to drive engine effects, plus default effect templates. Does nothing on its own, other mods supply compatibility. Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/196309-wip-waterfall-a-framework-for-continuous-mesh-driven-engine-effects-dec-19/ Repository: https://github.com/post-kerbin-mining-corporation/Waterfall License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Chris Adderley (Nertea)
software

eye 13

favorite 0

comment 0

Convertes the monopropellant-based orbital engines in NF Spacecraft to use Liquid Fuel/Oxidizer Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/155465-16x-near-future-technologies-16x-fixes-jan-21/ Repository: https://github.com/post-kerbin-mining-corporation/NearFutureSpacecraft License(s): MIT
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Chris Adderley (Nertea)
software

eye 38

favorite 0

comment 0

Core Waterfall plugin to drive engine effects, plus default effect templates. Does nothing on its own, other mods supply compatibility. Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/196309-wip-waterfall-a-framework-for-continuous-mesh-driven-engine-effects-dec-19/ Repository: https://github.com/post-kerbin-mining-corporation/Waterfall License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Chris Adderley (Nertea)
software

eye 70

favorite 0

comment 0

Core Waterfall plugin to drive engine effects, plus default effect templates. Does nothing on its own, other mods supply compatibility. Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/196309-wip-waterfall-a-framework-for-continuous-mesh-driven-engine-effects-dec-19/ Repository: https://github.com/post-kerbin-mining-corporation/Waterfall License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Chris Adderley (Nertea)
software

eye 25

favorite 0

comment 0

Core Waterfall plugin to drive engine effects, plus default effect templates. Does nothing on its own, other mods supply compatibility. Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/196309-wip-waterfall-a-framework-for-continuous-mesh-driven-engine-effects-dec-19/ Repository: https://github.com/post-kerbin-mining-corporation/Waterfall License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Chris Adderley (Nertea)
software

eye 76

favorite 0

comment 0

Core Waterfall plugin to drive engine effects, plus default effect templates. Does nothing on its own, other mods supply compatibility. Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/196309-wip-waterfall-a-framework-for-continuous-mesh-driven-engine-effects-dec-19/ Repository: https://github.com/post-kerbin-mining-corporation/Waterfall License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Chris Adderley (Nertea)
software

eye 205

favorite 0

comment 0

Core Waterfall plugin to drive engine effects, plus default effect templates. Does nothing on its own, other mods supply compatibility. Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/196309-wip-waterfall-a-framework-for-continuous-mesh-driven-engine-effects-dec-19/ Repository: https://github.com/post-kerbin-mining-corporation/Waterfall License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Chris Adderley (Nertea)
software

eye 298

favorite 0

comment 0

Core Waterfall plugin to drive engine effects, plus default effect templates. Does nothing on its own, other mods supply compatibility. Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/196309-wip-waterfall-a-framework-for-continuous-mesh-driven-engine-effects-dec-19/ Repository: https://github.com/post-kerbin-mining-corporation/Waterfall License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Chris Adderley (Nertea)
software

eye 28

favorite 0

comment 0

Core Waterfall plugin to drive engine effects, plus default effect templates. Does nothing on its own, other mods supply compatibility. Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/196309-wip-waterfall-a-framework-for-continuous-mesh-driven-engine-effects-dec-19/ Repository: https://github.com/post-kerbin-mining-corporation/Waterfall License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Chris Adderley (Nertea)
software

eye 115

favorite 0

comment 0

Core Waterfall plugin to drive engine effects, plus default effect templates. Does nothing on its own, other mods supply compatibility. Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/196309-wip-waterfall-a-framework-for-continuous-mesh-driven-engine-effects-dec-19/ Repository: https://github.com/post-kerbin-mining-corporation/Waterfall License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 24

favorite 0

comment 0

Several new nuclear thermal rockets, running on liquid hydrogen tanks with simple boiloff mechanics. ATTENTION: Will convert all other NTRs it finds to use this fuel! Repository: https://github.com/ChrisAdderley License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 3

favorite 0

comment 0

High efficiency chemical engines Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/106089-112-cryogenic-engines-high-isp-chemical-rockets-16-may-112-fixes/ Repository: https://github.com/ChrisAdderley/CryoEngines License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 15

favorite 0

comment 0

Liquid hydrogen fueled engines for enhanced possibilities License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
software

eye 19

favorite 0

comment 0

Optional patch to make the engines burn KSP's normal liquid fuel and oxidizer mixture instead of the custom liquid hydrogen and oxidizer mixture that they use by default. Homepage: http://forum.kerbalspaceprogram.com/threads/117766-1-0-Cryogenic-Engines-Pack-(high-Isp-chemical-rockets!) License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 3

favorite 0

comment 0

High efficiency chemical engines Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/106089-112-cryogenic-engines-high-isp-chemical-rockets-16-may-112-fixes/ Repository: https://github.com/ChrisAdderley/CryoEngines License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 11

favorite 0

comment 0

High efficiency chemical engines Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/106089-112-cryogenic-engines-high-isp-chemical-rockets-16-may-112-fixes/ Repository: https://github.com/ChrisAdderley/CryoEngines License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 4

favorite 0

comment 0

Structural components and truss segments for building deep space vessels and bases. Includes various skeletal adapters and docking ports. Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/155465-122-near-future-technologies Repository: https://github.com/ChrisAdderley/NearFutureConstruction License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 4

favorite 0

comment 0

Nuclear reactors, capacitors and more batteries that fit right in with stock Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/155465-122-near-future-technologies Repository: https://github.com/ChrisAdderley/NearFutureElectrical License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 6

favorite 0

comment 0

This is the Near Future Electrical plugin stand-alone, for adding functionality to other mods. It contains no parts and does nothing by itself. Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/47786-105-near-future-technologies-feb-20-bugfixing/&page=1 Repository: https://github.com/ChrisAdderley/NearFutureElectrical License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
software

eye 17

favorite 0

comment 0

This optional patch makes the power output of RTGs (both stock and Near Future's) shrink over time, like they would in real life. Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/47786-105-near-future-technologies-feb-20-bugfixing/&page=1 Repository: https://github.com/ChrisAdderley/NearFutureElectrical License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 6

favorite 0

comment 0

Nuclear reactors, capacitors and more batteries that fit right in with stock Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/155465-122-near-future-technologies Repository: https://github.com/ChrisAdderley/NearFutureElectrical License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
software

eye 5

favorite 0

comment 0

This optional patch makes the power output of RTGs (both stock and Near Future's) shrink over time, like they would in real life. Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/155465-122-near-future-technologies Repository: https://github.com/ChrisAdderley/NearFutureElectrical License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 8

favorite 0

comment 0

The Community Tech Tree is a mod designed to extend the stock technology tree to accommodate many community mods in an inclusive and extensible manner. This takes the form of expansions to the current tech tree. It provides new and extended branches for command pods, thermal management, ion engines, nuclear power and propulsion, and many more useful nodes. Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/90530-11-community-tech-tree-24-last-updated-180416/&page=1 Repository:...
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 107

favorite 0

comment 0

A plugin that works around the problems of stock electricity consumption/generation at high time warp. Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/155465-122-near-future-technologies Repository: https://github.com/ChrisAdderley/DynamicBatteryStorage License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 98

favorite 0

comment 0

A plugin to manage extending/retracting engine nozzles. Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/130503-10511-kerbal-atomics-fancy-nuclear-engines-initial-11-test/ Repository: https://github.com/ChrisAdderley/KerbalAtomics License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 13

favorite 0

comment 0

A plugin to manage extending/retracting engine nozzles. Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/130503-10511-kerbal-atomics-fancy-nuclear-engines-initial-11-test/ Repository: https://github.com/ChrisAdderley/KerbalAtomics License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 10

favorite 0

comment 0

This is the Near Future Electrical plugin stand-alone, for adding functionality to other mods. It contains no parts and does nothing by itself. Homepage: http://forum.kerbalspaceprogram.com/threads/52042-0-21 Repository: https://github.com/ChrisAdderley/NearFutureElectrical License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 6

favorite 0

comment 0

Nuclear reactors, capacitors and more batteries that fit right in with stock Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/47786-105-near-future-technologies-feb-20-bugfixing/&page=1 Repository: https://github.com/ChrisAdderley/NearFutureElectrical License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 3

favorite 0

comment 0

This is the Near Future Electrical plugin stand-alone, for adding functionality to other mods. It contains no parts and does nothing by itself. Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/155465-122-near-future-technologies Repository: https://github.com/ChrisAdderley/NearFutureElectrical License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
software

eye 9

favorite 0

comment 0

This optional patch makes the power output of RTGs (both stock and Near Future's) shrink over time, like they would in real life. Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/155465-122-near-future-technologies Repository: https://github.com/ChrisAdderley/NearFutureElectrical License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 7

favorite 0

comment 0

Nuclear reactors, capacitors and more batteries that fit right in with stock Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/155465-122-near-future-technologies Repository: https://github.com/ChrisAdderley/NearFutureElectrical License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
software

eye 5

favorite 0

comment 0

This optional patch provides a user-editable config file that can reduce (or potentially even increase) the thrust output of all electric engines, while keeping other performance values constant. Homepage: http://forum.kerbalspaceprogram.com/threads/52042-0-21 Repository: https://github.com/ChrisAdderley/NearFuturePropulsion License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
software

eye 16

favorite 0

comment 0

This optional patch provides a user-editable config file that can reduce (or potentially even increase) the thrust output of all electric engines, while keeping other performance values constant. Homepage: http://forum.kerbalspaceprogram.com/threads/52042-0-21 Repository: https://github.com/ChrisAdderley/NearFuturePropulsion License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
software

eye 32

favorite 0

comment 0

Converts the argon-powered Hall Effect thrusters in NFP to use Xenon fuel Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/155465-16x-near-future-technologies-16x-fixes-jan-21/ Repository: https://github.com/ChrisAdderley/NearFuturePropulsion License(s): MIT
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 680

favorite 0

comment 0

This pack contains various solar panels sourced from real-life spacecraft concepts. They range from small concentrating panels to massive blanket arrays. Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/155465-122-near-future-technologies Repository: https://github.com/ChrisAdderley/NearFutureSolar License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 6

favorite 0

comment 0

Advanced electric engines in a stockalike aesthetic. Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/155465-122-near-future-technologies Repository: https://github.com/ChrisAdderley/NearFuturePropulsion License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 111

favorite 0

comment 0

This is the Near Future Solar plugin stand-alone, for adding functionality to other mods. It contains no parts and does nothing by itself. Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/155465-122-near-future-technologies Repository: https://github.com/ChrisAdderley/NearFutureSolar License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
software

eye 9

favorite 0

comment 0

Convertes the monopropellant-based orbital engines in NF Spacecraft to use Liquid Fuel/Oxidizer Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/155465-16x-near-future-technologies-16x-fixes-jan-21/ Repository: https://github.com/ChrisAdderley/NearFutureSpacecraft License(s): MIT
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 56

favorite 0

comment 0

Advanced electric engines in a stockalike aesthetic. Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/47786-105-near-future-technologies-feb-20-bugfixing/&page=1 Repository: https://github.com/ChrisAdderley/NearFuturePropulsion License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 9

favorite 0

comment 0

Optional patch that makes all Liquid Hydrogen using engines in Kerbal Atomics use Liquid Fuel only, with a performance penalty. Will negatively affect vessels with KA engines in-flight. Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/130503-16x-kerbal-atomics-fancy-nuclear-engines-january-21/ Repository: https://github.com/post-kerbin-mining-corporation/KerbalAtomics License(s): MIT
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 9

favorite 0

comment 0

Optional patch that makes all Liquid Hydrogen using engines in Kerbal Atomics use Liquid Fuel only, with a performance penalty. Will negatively affect vessels with KA engines in-flight. Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/130503-16x-kerbal-atomics-fancy-nuclear-engines-january-21/ Repository: https://github.com/ChrisAdderley/KerbalAtomics License(s): MIT
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 20

favorite 0

comment 0

Fancy nuclear engines for fun and profit Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/130503-10511-kerbal-atomics-fancy-nuclear-engines-initial-11-test/ Repository: https://github.com/ChrisAdderley/KerbalAtomics License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 23

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comment 0

Fancy nuclear engines for fun and profit Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/130503-10511-kerbal-atomics-fancy-nuclear-engines-initial-11-test/ Repository: https://github.com/ChrisAdderley/KerbalAtomics License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
software

eye 12

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comment 0

Optional, experimental patch that makes Kerbal Atomics nuclear engines utilize the Near Future Electrical reactor plugin. Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/130503-10511-kerbal-atomics-fancy-nuclear-engines-initial-11-test/ Repository: https://github.com/ChrisAdderley/KerbalAtomics License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 11

favorite 0

comment 0

Wide-body, massive spaceplane fuselage including advanced engines Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/91713-113-mark-iv-spaceplane-system-the-go-higher-update-113-june-30/ Repository: https://github.com/ChrisAdderley/MkIVSystem License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 15

favorite 0

comment 0

Wide-body, massive spaceplane fuselage including advanced engines Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/91713-113-mark-iv-spaceplane-system-the-go-higher-update-113-june-30/ Repository: https://github.com/ChrisAdderley/MkIVSystem License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
software

eye 8

favorite 0

comment 0

Optional patch to make the engines burn KSP's normal liquid fuel and oxidizer mixture instead of the custom liquid hydrogen and oxidizer mixture that they use by default. Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/106089-112-cryogenic-engines-high-isp-chemical-rockets-16-may-112-fixes/ Repository: https://github.com/ChrisAdderley/CryoEngines License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
software

eye 14

favorite 0

comment 0

Optional patch to make the engines burn KSP's normal liquid fuel and oxidizer mixture instead of the custom liquid hydrogen and oxidizer mixture that they use by default, at the cost of efficiency Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/106089-16x-cryogenic-engines-high-isp-chemical-rockets-january-21/ Repository: https://github.com/ChrisAdderley/CryoEngines License(s): MIT
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
software

eye 20

favorite 0

comment 0

Optional patch to make the engines burn KSP's normal liquid fuel and oxidizer mixture instead of the custom liquid hydrogen and oxidizer mixture that they use by default, at the cost of efficiency Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/106089-16x-cryogenic-engines-high-isp-chemical-rockets-january-21/ Repository: https://github.com/ChrisAdderley/CryoEngines License(s): MIT
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
software

eye 17

favorite 0

comment 0

Optional patch to make the engines surface attaching. Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/106089-112-cryogenic-engines-high-isp-chemical-rockets-16-may-112-fixes/ Repository: https://github.com/ChrisAdderley/CryoEngines License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
software

eye 18

favorite 0

comment 0

Optional patch to make the engines burn KSP's normal liquid fuel and oxidizer mixture instead of the custom liquid hydrogen and oxidizer mixture that they use by default, at the cost of efficiency Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/106089-16x-cryogenic-engines-high-isp-chemical-rockets-january-21/ Repository: https://github.com/ChrisAdderley/CryoEngines License(s): MIT
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
software

eye 9

favorite 0

comment 0

Optional patch to make the engines burn KSP's normal liquid fuel and oxidizer mixture instead of the custom liquid hydrogen and oxidizer mixture that they use by default, at the cost of efficiency Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/106089-16x-cryogenic-engines-high-isp-chemical-rockets-january-21/ Repository: https://github.com/ChrisAdderley/CryoEngines License(s): MIT
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 152

favorite 0

comment 0

High efficiency chemical engines Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/106089-112-cryogenic-engines-high-isp-chemical-rockets-16-may-112-fixes/ Repository: https://github.com/ChrisAdderley/CryoEngines License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
software

eye 24

favorite 0

comment 0

Optional patch to make the engines burn KSP's normal liquid fuel and oxidizer mixture instead of the custom liquid hydrogen and oxidizer mixture that they use by default. Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/106089-112-cryogenic-engines-high-isp-chemical-rockets-16-may-112-fixes/ Repository: https://github.com/ChrisAdderley/CryoEngines License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 13

favorite 0

comment 0

High efficiency chemical engines Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/106089-112-cryogenic-engines-high-isp-chemical-rockets-16-may-112-fixes/ Repository: https://github.com/ChrisAdderley/CryoEngines License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
software

eye 18

favorite 0

comment 0

Optional patch to make the engines burn KSP's normal liquid fuel and oxidizer mixture instead of the custom liquid hydrogen and oxidizer mixture that they use by default. Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/106089-112-cryogenic-engines-high-isp-chemical-rockets-16-may-112-fixes/ Repository: https://github.com/ChrisAdderley/CryoEngines License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
software

eye 120

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comment 0

Optional patch to convert relevant engines in Near Future Aeronautics to burn Liquid Hydrogen Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/106089-16x-cryogenic-engines-high-isp-chemical-rockets-january-21/ Repository: https://github.com/ChrisAdderley/CryoEngines License(s): MIT
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 1,323

favorite 0

comment 0

Community-developed tech tree extension, with support for many mods. Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/90530-16x-community-tech-tree-january-21/ Repository: https://github.com/ChrisAdderley/CommunityTechTree License(s): CC-BY-NC-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 1,756

favorite 0

comment 0

Community-developed tech tree extension, with support for many mods. Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/90530-16x-community-tech-tree-january-21/ Repository: https://github.com/post-kerbin-mining-corporation/CommunityTechTree License(s): CC-BY-NC-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
software

eye 25

favorite 0

comment 0

Optional, experimental patch that makes Kerbal Atomics nuclear engines utilize the Near Future Electrical reactor plugin. Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/130503-10511-kerbal-atomics-fancy-nuclear-engines-initial-11-test/ Repository: https://github.com/ChrisAdderley/KerbalAtomics License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
software

eye 34

favorite 0

comment 0

Optional patch to make the engines burn KSP's normal liquid fuel and oxidizer mixture instead of the custom liquid hydrogen and oxidizer mixture that they use by default, at the cost of efficiency Homepage: https://forum.kerbalspaceprogram.com/index.php?/topic/106089-16x-cryogenic-engines-high-isp-chemical-rockets-january-21/ Repository: https://github.com/ChrisAdderley/CryoEngines License(s): MIT
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 665

favorite 0

comment 0

A plugin that works around the problems of stock electricity consumption/generation at high time warp. Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/155465-122-near-future-technologies Repository: https://github.com/ChrisAdderley/DynamicBatteryStorage License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod
KSP CKAN Mods
by Nertea
software

eye 21

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comment 0

Nuclear reactors, capacitors and more batteries that fit right in with stock Homepage: http://forum.kerbalspaceprogram.com/index.php?/topic/47786-105-near-future-technologies-feb-20-bugfixing/&page=1 Repository: https://github.com/ChrisAdderley/NearFutureElectrical License(s): CC-BY-NC-SA-4.0
Topics: ksp, kerbal space program, mod