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The Internet Archive Software Collection

The Internet Archive Software Collection is the largest vintage and historical software library in the world, providing instant access to millions of programs, CD-ROM images, documentation and multimedia.

The collection includes a broad range of software related materials including shareware, freeware, video news releases about software titles, speed runs of actual software game play, previews and promos for software games, high-score and skill replays of various game genres, and the art of f...



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Spanish Homebrew Archive
by 4MHz
software

eye 372

favorite 1

comment 0

El juego En la actualidad, Tierra de Alexandra es un territorio reconocido oficialmente como parte de la federación rusa, pero no siempre fue así. A mediados de los años 70, la unión soviética ocupó el archipiélago de Tierra de Francisco José como medida de presión ante la disputa internacional por esos territorios y enviaron 2 importantes contingentes a las islas más relevantes: Tierra de Jorge y Tierra de Alexandra. Encarnamos al protagonista de esta historia, Mihail Mashkov, un...
Topics: 4MHz, Amstrad CPC, videojuego, videogame, Spanish Homebrew Archive
Source: https://www.4mhz.es/
Spanish Homebrew Archive
by 4MHz
software

eye 410

favorite 1

comment 1

Origen: http://www.4mhz.es/el-tesoro-perdido-de-cuauhtemoc/ Cuenta la historia que Cuauhtémoc , último rey de México, ante la inevitable conquista de Hernán Cortés y sus tropas, construyó una cripta para esconder así sus tesoros más preciados. Siglos han pasado ya y hasta entonces nadie ha encontrado el tesoro oculto, por lo que pareciera dicha cripta no existir. Sin embargo, un nuevo códice hallado aporta pistas sobre la posible situación de la cripta en el templo. Una difícil...
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Topics: 4MHz, Amstrad CPC, videojuego, videogame, Spanish Homebrew Archive
Spanish Homebrew Archive
by 4MHz
software

eye 239

favorite 0

comment 0

Origen: http://www.4mhz.es/adios-a-la-casta-episode-1/ ¡Guía a Coleta Morada en su gesta para conseguir el voto y limpiar el país de corruptelas y  mamandurrias! ¡Lucha en tu camino contra Mariano , Espe , Pantuflo , Marhuender , Pdr y demás casta! ¡Convence a los indecisos, baja a las cloacas y asalta los cielos! Como cualquier personaje de videojuego, Coleta Morada deberá enfrentarse a innumerables villanos, los cuales guardan un sorprendente parecido con líderes políticos y...
Topics: 4MHz, Amstrad CPC, videojuego, videogame, Spanish Homebrew Archive
Spanish Homebrew Archive
by 4MHz
software

eye 293

favorite 0

comment 0

Origen: http://www.4mhz.es/adios-a-la-casta-episode-2-de-buen-rollo/ Durante las elecciones del 20D, desde 4mhz.es  imploramos a Coleta Morada y a sus secuaces que solucionaran los problemas de Españistán jugando al Episode 1 de Adiós a la Casta , recogiendo los votos de los indecisos para ganar las elecciones. Nuestras llamadas de atención no tuvieron éxito y coleta morada y sus secuaces fracasaron, otorgando la posibilidad a Rajoyo y Picapedro de volver a saquear el país, si habían...
Topics: 4MHz, Amstrad CPC, videojuego, videogame, Spanish Homebrew Archive
Spanish Homebrew Archive
software

eye 720

favorite 2

comment 0

Origen: https://www.4mhz.es/profanation-2-escape-from-abu-simbel/ Secuela del juego más difícil de la historia: ¿habremos superado ese nivel de dificultad? La búsqueda de los tesoros en el templo de Ramses II le había condenado de por vida, pero la frase que escuchó en la cámara mortuoria le daba una esperanza: “Nos veremos en el Polo”. Si sus cálculos eran correctos, debería atravesar la tierra hueca saliendo de aquella zona de piedras, de zonas con vegetación o zonas heladas...
Topics: 4MHz, Amstrad CPC, videojuego, videogame, Spanish Homebrew Archive
Spanish Homebrew Archive
by BG Games
software

eye 1,045

favorite 1

comment 0

Créditos: Pinball Dreams CPC was written by BG Games: Programming - Rhino Disc loader - Arnoldemu Graphics - Mac, Rhino and Toni Gálvez Sound - SuTeKH, Raft and McKlain Support - Batman Testers - QueenofMaps, Higgy, Kukulcan, Dredd, SuTeKH, MaV, Raft, Mac, The Broth3rs, Batman, Maxit and Alejandro Valdezate. Original Pinball Dreams Amiga designed and written by Digital Illusions.
Topics: BG Games, Amstrad CPC, videojuego, videogame, Spanish Homebrew Archive
Source: https://www.pouet.net/prod.php?which=83118
Spanish Homebrew Archive
by Batman Group
software

eye 448

favorite 1

comment 0

_____ __ __ _ _____ __ __ || \\|| |\\ | || \\ )\ || || || //|| | \\ | ||__// /\\ || || ||¯¯¯ || | \\| || \\ / \\ || || || || | \| || ///¯¯¯¯\\|| /||| /| ¯¯ ¯¯ ¯ ¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____ ____ ____ _ _ _ ____ | __ \ | \| ___| / \ | \ / |/ ___| | | | || ¯¯ /| __| / ¯ \ | / |\___ \ | ¯¯ / | |\ \| |/ /¯\ \| |/| || / ¯¯¯¯ ¯ ¯¯ ¯¯¯¯ ¯¯ ¯¯ ¯ ¯ ¯¯¯¯ ( October 2016...
Topics: Batman Group, Amstrad CPC, videojuego, videogame, Spanish Homebrew Archive
Spanish Homebrew Archive
by Batman Group
software

eye 294

favorite 1

comment 0

Perfect Pix is a set of graphic tools for Amstrad CPC with 3 extended video modes to get images of an unusual quality on a 8-bit machine: * Mode R -> Up to 384x272 pixels and 16 freely selectable colors from a palette of 27. * Mode B0 -> Up to 192x272 pixels and 136 colors from a palette of 378. * Mode B1 -> Up to 384x272 pixels and 307 colors, divided into color 0 + up to 34 palettes of 9 colors per line. You must run the tool on real hardware to see the true visual result.
Topics: Batman Group, Amstrad CPC, demotool, demoscene, Spanish Homebrew Archive
Spanish Homebrew Archive
by Batman Group
software

eye 131

favorite 0

comment 0

Topics: Batman Group, Commodore Amiga, intro, demoscene, Spanish Homebrew Archive
Spanish Homebrew Archive
by Batman Group
software

eye 154

favorite 0

comment 0

3rd place at Southern Party 1993
Topics: Batman Group, Commodore Amiga, demo, demoscene, Spanish Homebrew Archive
Spanish Homebrew Archive
by Batman Group
software

eye 171

favorite 0

comment 0

Topics: Batman Group, Commodore Amiga, demo, demoscene, Spanish Homebrew Archive
Spanish Homebrew Archive
by Batman Group
software

eye 68

favorite 0

comment 0

Topics: Batman Group, Amstrad CPC, intro, 16k, demoscene, Spanish Homebrew Archive
Spanish Homebrew Archive
by Batman Group
software

eye 785

favorite 0

comment 0

1st place at Posadas Party 1995
Topics: Batman Group, Commodore Amiga, demo, demoscene, Spanish Homebrew Archive
Spanish Homebrew Archive
by Batman Group
software

eye 1,415

favorite 0

comment 0

1st place at Forever 2011 - Batman Forever / Batman Group - (Amstrad CPC Demo) ---------------------------------------------------- Minimum requirements: * CRTC type 0,1,3 or 4. * 128kb of RAM * Floppy drive. Files: - Single sided floppy version: * Batman Forever (Disk 1 side A).dsk * Batman Forever (Disk 1 side B).dsk * Batman Forever (Disk 2 side A).dsk - Double sided floppy version: * Batman Forever (One disk version).dsk Instructions: run"disc IMPORTANT! We strongly recommend to watch...
Topics: Batman Group, Amstrad CPC, demo, demoscene, Spanish Homebrew Archive
Spanish Homebrew Archive
by Batman Group and tnc
software

eye 97

favorite 0

comment 0

____ __/ /_ _________ _______ /_ __/ / / \ / ___/ / / / // / / / __ / / // /___ / / / / // \ \________/\____/\___/ \________/ Lm ¯¬°ª InCrEdIbLe BuT TrUe ª°¬¯ __ _____________________________ _______________________ .-/ / _ / _____/_ ___/ / / _ / __ / _/ / |/ / / ___/__ / / / _/ / / / \____/ _ __/| /___/___/_______/ /___/ /_______/_______/___/___\ __\ \ | `-lm!----.-------------------------------------.-----\___\' | | | distortions | | 3rd place at posadas 95 intro compo | | released by...
Topics: Batman Group, tnc, Commodore Amiga, 64k, intro, demoscene, Spanish Homebrew Archive
Spanish Homebrew Archive
by CopperSky
software

eye 490

favorite 0

comment 0

Features Fully written in 68k assembler. Up to 30 enemies on screen. 16 colour pre-rendered and hand drawn graphics + sprites. 3 different ingame tunes (3-channel + 1 echo channel Protracker mods). Several SFX, including voices. 8 different types of enemies, including boss levels. 4 power-ups. Minimum requirements Amiga 500 with 512 Kb chip + 512 Kb slow RAM. The game can be ran from HD or floppy. Instructions Destroy all enemies to move to the next level. Controls: joystick left or right to...
Topics: CopperSky, Commodore Amiga, videojuego, videogame, Spanish Homebrew Archive
Source: http://eab.abime.net/showthread.php?t=91048
Spanish Homebrew Archive
by Darro99, Igor Errazkin, Narciso
software

eye 151

favorite 1

comment 0

Bienvenido a la MCMLXXIV edición del enfrentamiento definitivo entre las primeras escuderías por ganar la supremacía entre sistemas. Cuatro naves están a tu disposición, elige y lucha en cada una de las cuatro Arenas para alzarte con la victoria sobre tus adversarios… Credits: Code: Darro99 Music: Narciso Graphics, design: Igor Errazkin Loader: Jesder
Topics: Igor Errazkin, Darro99, Narciso, Commodore 64, videojuego, videogame, Spanish Homebrew Archive
Source: https://csdb.dk/release/?id=180287
Spanish Homebrew Archive
by Fran del Pino
software

eye 667

favorite 3

comment 0

Here comes the arcade shooter WING WARRIORS. This is the story about three great Wing Warriors (Kai, Gaia and Raiden) who are in fight with the Black Emperor. Enjoy this game with successful air combats. Top quality graphics and sound. Hordes of enemies and different weapons. 3 long levels, 3 deadly bosses. Three characters following epic storylines. Select your character and begin the wonderful combats of WING WARRIORS. Prepare for battle! KEY CONTROLS In menu / select players; - Game...
Topics: Fran del Pino, Kitmaker, MSX, videojuego, videogame, Spanish Homebrew Archive
Spanish Homebrew Archive
by Fran del Pino
software

eye 347

favorite 2

comment 0

Credits: Programmer: Francisco J. del Pino Art: Francisco J. del Pino Music: Bruno Boselli Special thanks: Miki Matsuoka, Gabriel Muntaner
Topics: Fran del Pino, Kitmaker, Game Boy, videojuego, videogame, Spanish Homebrew Archive
Spanish Homebrew Archive
by Fran del Pino
software

eye 537

favorite 0

comment 0

Credits: Programmer: Francisco J. del Pino Art: Francisco J. del Pino Music: Bruno Boselli Special thanks: Miki Matsuoka, Gabriel Muntaner
Topics: Fran del Pino, Kitmaker, Sega Master System, videojuego, videogame, Spanish Homebrew Archive
Spanish Homebrew Archive
by Fran del Pino
software

eye 408

favorite 0

comment 0

Credits: Programmer: Francisco J. del Pino Art: Francisco J. del Pino Music: Bruno Boselli Special thanks: Miki Matsuoka, Gabriel Muntaner
Topics: Fran del Pino, Kitmaker, Game Gear, videojuego, videogame, Spanish Homebrew Archive
Spanish Homebrew Archive
by Ignacio Prini García
software

eye 274

favorite 0

comment 0

Topics: Ignacio Prini García, ZX Spectrum, videojuego, videogame, Spanish Homebrew Archive
Spanish Homebrew Archive
by Igor Errazkin
software

eye 104

favorite 0

comment 0

Credits: Code: Chris Yates Music: Richard Bayliss Graphics, design: Igor Errazkin Loader: Martin Piper
Topics: Igor Errazkin, Commodore 64, videojuego, videogame, Spanish Homebrew Archive
Source: https://csdb.dk/release/?id=154888
Spanish Homebrew Archive
by Igor Errazkin
software

eye 144

favorite 0

comment 0

Press the trigger button to load an arrow and move the joystick back to throw it to the enemy, Go! Pulsa el botón de disparo para cargar una flecha y echa el mando atrás para lanzarla al enemigo. Ya! Credits: Music: Richard Bayliss Graphics, design, idea, concept: Igor Errazkin Loader: Martin Piper
Topics: Igor Errazkin, Commodore 64, videojuego, videogame, Spanish Homebrew Archive
Source: https://csdb.dk/release/?id=159657
Spanish Homebrew Archive
by Igor Errazkin
software

eye 320

favorite 0

comment 0

El juego se situa en una hipotética aventura en la que Davros se ha apoderado de la Tardis y tiene al buen Dr atrapado en un bucle temporal del que solo podrá salir una vez acabe con él. Este juego se situa en la decimonovena temporada de la serie y encarnamos al quinto doctor (Peter Davidson) por filiación a la decada de los ochenta que vio surgir el ZX Spectrum. En primera instancia el juego es más simple que los anteriores que he realizado con el 3D GameMaker pero responde a mi interes...
Topics: Igor Errazkin, ZX Spectrum, videojuego, videogame, Spanish Homebrew Archive
Source: http://zx-dev-conversions.proboards.com/thread/30/dr-who-surrender-time?page=1&scrollTo=747
Spanish Homebrew Archive
by Igor Errazkin
software

eye 116

favorite 0

comment 0

(C)2015 Errazking Productions Published By The New Dimension 2017 This is free software Game design, graphics, bitmap and sound effects by Igor Errazkin SEUCK Redux framework by Martin Piper Music composed by Richard Bayliss Visit our web site at: http://tnd64.unikat.sk THE STORY: CONGRATULATIONS ... You have succeeded on becoming the chosen one on becoming the MAIN NINJA. Training has been successful at the TND Dojo. Now you have a very long journey home. It isn't going to be all that easy....
Topics: Igor Errazkin, Commodore 64, videojuego, videogame, Spanish Homebrew Archive
Source: https://csdb.dk/release/?id=153013
Spanish Homebrew Archive
by Igor Errazkin
software

eye 84

favorite 0

comment 0

Winner of 2015's sideways scrolling SEUCK compo Credits: Music: Baron Ashler Graphics, design, idea, charset: Igor Errazkin
Topics: Igor Errazkin, Commodore 64, videojuego, videogame, Spanish Homebrew Archive
Source: https://csdb.dk/release/?id=141581
Spanish Homebrew Archive
by Igor Errazkin
software

eye 76

favorite 0

comment 0

Released at SEUCK Game Creation Compo 2015 Credits: Code: Chris Yates Music: Richard Bayliss Graphics, design, idea: Igor Errazkin Loader: Martin Piper
Topics: Igor Errazkin, Commodore 64, videojuego, videogame, Spanish Homebrew Archive
Source: https://csdb.dk/release/?id=138162
Spanish Homebrew Archive
by Igor Errazkin
software

eye 72

favorite 0

comment 0

Released at Commodoremania 2016 Compo Credits: Graphics, design: Igor Errazkin Help: Richard Bayliss
Topics: Igor Errazkin, Commodore 64, videojuego, videogame, Spanish Homebrew Archive
Source: https://csdb.dk/release/?id=152484
Spanish Homebrew Archive
by Igor Errazkin
software

eye 141

favorite 0

comment 0

(C)2017 ERRAZKING PRODUCTIONS Written for TND's SEUCK Compo 2016/17 Game design, graphics and sound effects by IGOR ERRAZKIN Music Composed by Richard Bayliss The Story: Antartica, an island full of ice, snow and freezing temperatures. An ideal place for bear, penguins and other wildlife. The annual Penguin Marathon has been launched. All the penguins gather together in order to run a race across the island. Many of those are aware of what hazards are about to get in their way - except for...
Topics: Igor Errazkin, Commodore 64, videojuego, videogame, Spanish Homebrew Archive
Source: https://csdb.dk/release/?id=153297
Spanish Homebrew Archive
by Igor Errazkin
software

eye 163

favorite 0

comment 0

Realizado con 3D Game Maker de CRL Credits: Igor Errazkin
Topics: Igor Errazkin, ZX Spectrum, videojuego, videogame, Spanish Homebrew Archive
Source: http://www.elmundodelspectrum.com/enuevo-deep-blue-errazking/
Spanish Homebrew Archive
by Igor Errazkin
software

eye 87

favorite 1

comment 0

Released at Commodoremania 2016 Compo Credits: Igor Errazkin
Topics: Igor Errazkin, Commodore 64, videojuego, videogame, Spanish Homebrew Archive
Source: https://csdb.dk/release/index.php?id=152483
Spanish Homebrew Archive
by Igor Errazkin
software

eye 75

favorite 0

comment 0

Released at Sideways SEUCK Game Creation Compo 2015 Credits: Music: Richard Bayliss Graphics, design, idea: Igor Errazkin Loader: Martin Piper
Topics: Igor Errazkin, Commodore 64, videojuego, videogame, Spanish Homebrew Archive
Source: https://csdb.dk/release/?id=142788
Spanish Homebrew Archive
by Igor Errazkin
software

eye 178

favorite 0

comment 0

(C)2017 Errazking Productions Published FREE by The New Dimension (http://tnd64.unikat.sk) Game design, graphics, bitmap and by Igor Errazkin SEUCK Code by Sensible Software Additional cand and Music by Richard Bayliss Tape loader system: Martin Piper (Modified to load with picture and additional code by Richard Bayliss) THE STORY: Put on your flying jacket and scarf, and strap yourself in and experience the thrills and spills of this WW2 style SEUCK arcade game. You take control of a WW2...
Topics: Igor Errazkin, Commodore 64, videojuego, videogame, Spanish Homebrew Archive
Source: https://csdb.dk/release/?id=153014
Spanish Homebrew Archive
by Igor Errazkin
software

eye 84

favorite 0

comment 0

Released at SEUCK Game Creation Compo 2015 Credits: Code: Chris Yates Music: Baron Ashler Graphics, design, idea: Igor Errazkin Loader: Martin Piper
Topics: Igor Errazkin, Commodore 64, videojuego, videogame, Spanish Homebrew Archive
Source: https://csdb.dk/release/?id=138236
Spanish Homebrew Archive
by Igor Errazkin
software

eye 141

favorite 0

comment 0

THE HUNTER (C)2016 Errazking Productions Game design, graphics and sound effects by Igor Errazkin Music composed by Richard Bayliss Written exclusively for the SEUCK Compo 2016/17 Visit the competition page at http://tnd64.unikat.sk/Seuck_Compo_2016.html THE STORY: Benidorm, Sunny Spain. Beachgoers and people like to go out and soak in the rays from the sun, play volleyball, and also have a swim. The beach was there for people to enjoy ... That was until one day an evil spy trawler had crossed...
Topics: Igor Errazkin, Commodore 64, videojuego, videogame, Spanish Homebrew Archive
Source: https://csdb.dk/release/?id=152975
Spanish Homebrew Archive
by Igor Errazkin
software

eye 167

favorite 0

comment 0

Realizado con 3D Game Maker de CRL Credits: Idea original, gráficos y diseños por Errazking Mejorás añadidas por ThEpOpE Música 48 kb por ThEpOpE Música 128 Kb Andrey Makarevich Tema musical Walk like an egyptian The Bangles
Topics: Igor Errazkin, ZX Spectrum, videojuego, videogame, Spanish Homebrew Archive
Source: http://www.elmundodelspectrum.com/enuevo-abu-sinverpropagation-errazking/
Spanish Homebrew Archive
by Igor Errazkin
software

eye 142

favorite 0

comment 0

Released at SEUCK Game Creation Compo 2016 Credits: Music: Richard Bayliss Graphics, design, idea: Igor Errazkin
Topics: Igor Errazkin, Commodore 64, videojuego, videogame, Spanish Homebrew Archive
Source: https://csdb.dk/release/?id=147123
Spanish Homebrew Archive
by Igor Errazkin
software

eye 109

favorite 0

comment 0

PETACO'5 This album contains five pinballs and a bagatelle. Choose the PETACO'5.prg file to run the menu. Select the desired table by pressing the corresponding number. The joystick must be located in the port number one. Check the joystick down to regulate the strength of the pitcher. Press fire to throw the ball . Move the joystick left to operate the left flipper. Move the joystick right to operate the right flipper. DISCLAIMER These tables are made wih the Bill Budge's Pinball Construction...
Topics: Igor Errazkin, Commodore 64, videojuego, videogame, Spanish Homebrew Archive
Source: https://csdb.dk/release/?id=146285
Spanish Homebrew Archive
by Igor Errazkin, Laddh
software

eye 75

favorite 0

comment 0

Released at Commodoremania 2016 Compo Credits: Code: Laddh Music: Burp Graphics: Igor Errazkin
Topics: Igor Errazkin, Laddh, Commodore 64, videojuego, videogame, Spanish Homebrew Archive
Source: https://csdb.dk/release/?id=152459
Spanish Homebrew Archive
by Inside & The Mojon Twins
software

eye 181

favorite 1

comment 0

Origen: http://www.mojontwins.com/juegos_mojonos/nanako-in-classic-japanese-monster-castle-c64/ Historia / Story Mya, aprendiz de bruja y hermana menor de Nanako, decidió por cuenta propia saltarse todas las normas de palacio y, desobedeciendo las ordenes de su mentor, se encaminó sola hacia la torre Heún buscando ampliar sus conocimientos en artes ocultas. La vieja torre, rodeada de un halo mágico que nadie sabía quién había tejido, estaba poblada por toda una legión de karakasa entre...
Topics: Inside, Mojon Twins, Commodore 64, videojuego, videogame, Spanish Homebrew Archive
Spanish Homebrew Archive
by Juan J. Martínez
software

eye 87

favorite 0

comment 0

Source: https://www.usebox.net/jjm/colony8/ I can't really tell what happened, when they first attacked our base or where they came from, but Colony 8 is lost. My only chance is to get to hangar and escape from this nightmare. I just hope my combat suit will be strong enough! This is a game for the ZX Spectrum 48k (and 128K). Default keys (can be redefined): - left: o - right: p - up: q - down: a - fire: space Hold fire for some seconds to load a missile (requires ammo), release fire to launch...
Topics: Juan J. Martínez, ZX Spectrum, videojuego, videogame, Spanish Homebrew Archive
Spanish Homebrew Archive
by Juan J. Martínez
software

eye 72

favorite 0

comment 0

Source: https://www.usebox.net/jjm/traxtor-zx/ This is a conversion to ZX Spectrum 48k of my entry for #gbjam 3. Default keys (can be redefined): - left: o - right: p - tractor beam: a - fire: q Use backspace to exit the game. Match 3 or more tiles to destroy them before they reach to your defence line!
Topics: Juan J. Martínez, ZX Spectrum, videojuego, videogame, Spanish Homebrew Archive
Spanish Homebrew Archive
by Juan J. Martínez
software

eye 233

favorite 0

comment 0

Source: https://www.usebox.net/jjm/magica/ Magica is an arcade game. You play the Sorceress in a mission to recover all the potions stolen from her laboratory. This doesn't happen very often, but when it does happen, it is really annoying! How to Play You have 50 seconds to get rid of all the enemies on each stage, collect all the potions and reach to the exit door. In order to dispose of the enemies you have to kick them when they're stunned, otherwise they will kill you. You can stun them by...
Topics: Juan J. Martínez, Amstrad CPC, videojuego, videogame, Spanish Homebrew Archive
Spanish Homebrew Archive
by Juan J. Martínez
software

eye 485

favorite 1

comment 0

This is a game targeting MSX computers with at least 16K of RAM. Sir Bernard is cursed. The only way he can get some sleep at night is by taking a long walk, which is not easy at all when you live in an enchanted castle! Help the old knight to break the curse and get some rest by walking around the castle avoiding all the hostile creatures that inhabit the walls of Scarkeep. Night Knight is a single-screen platformer with a strong classic arcade feel. Race against the clock to step over all the...
Topics: Juan J. Martínez, MSX, videojuego, videogame, Spanish Homebrew Archive
Source: https://www.usebox.net/jjm
Spanish Homebrew Archive
by Juan J. Martínez
software

eye 247

favorite 1

comment 0

Source: https://www.usebox.net/jjm/ This is a game targeting the Amstrad CPC 464 (or later, although it only requires 64K of RAM). A distress call has been received from the mining base on planet K3R-NL of the Leonis system. A virus has infected their network, causing a life support malfunction that has forced all personnel to evacuate the base. The message includes an unauthorised payload: KERNEL LIVES The Dawn of Kernel is a flip-screen shoot’em up requiring skill and reflexes to navigate a...
Topics: Juan J. Martínez, Amstrad CPC, videojuego, videogame, Spanish Homebrew Archive
Spanish Homebrew Archive
by Juan J. Martínez
software

eye 265

favorite 0

comment 0

Source: https://www.usebox.net/jjm/golden-tail/ The Shogun stole the golden tail and used its power to besiege Osaka Castle. He was unaware that the talisman would reveal his true nature, and his heart was evil... The land rot and monsters were summoned, until Bishamon scattered the stone in 30 pieces, all over the doomed valley and the castle. It is said that the golden tail can be restored, perhaps this time for good... You play the ninja spy Kitsune, that is on a mission to to collect all 30...
Topics: Juan J. Martínez, Amstrad CPC, videojuego, videogame, Spanish Homebrew Archive
Spanish Homebrew Archive
by Juan J. Martínez
software

eye 132

favorite 0

comment 0

Source: https://www.usebox.net/jjm/return-of-traxtor-cpc/ This is a version of my original game for ZX Spectrum 48K (The Return of Traxtor) for the Amstrad CPC 464 (or later). Controls The game can be controlled with the keyboard or a joystick (GX4000 gamepads should work nicely). Default controls are: KeyboardJoystickAction cursor leftleftmove spaceship to the left cursor rightrightmove spaceship to the right cursor downfire 2 or spacebeam a block into the bay spacefire 1fire the top-most...
Topics: Juan J. Martínez, Amstrad CPC, videojuego, videogame, Spanish Homebrew Archive
Spanish Homebrew Archive
by Juan J. Martínez
software

eye 110

favorite 0

comment 0

Source: https://www.usebox.net/jjm/micro-inc/ This is a match-3 game for the ZX Spectrum 48k (and 128K). Default keys (can be redefined): - left: o - right: p - fire: space Use backspace to exit the game, 'h' to pause.
Topics: Juan J. Martínez, ZX Spectrum, videojuego, videogame, Spanish Homebrew Archive
Spanish Homebrew Archive
by Juan J. Martínez
software

eye 122

favorite 0

comment 0

Source: https://www.usebox.net/jjm/return-of-traxtor/ This is a match-3 game for the ZX Spectrum 48k (and 128K). Default keys (can be redefined): - left: o - right: p - tractor beam: a - fire: q Use backspace to exit the game, h to pause/resume. How to play =========== Use the tractor beam to move blocks into the bay, and fire to throw back the top-most block. Match 3 or more blocks to destroy them before they reach to your defence line. You can throw more blocks into already exploding blocks...
Topics: Juan J. Martínez, ZX Spectrum, videojuego, videogame, Spanish Homebrew Archive
Spanish Homebrew Archive
by Juan J. Martínez
software

eye 717

favorite 1

comment 0

Source: https://www.usebox.net/jjm/rescuing-orc/ This is an original game by Juan J. Martinez (@reidrac) for the Commodore 64/128 , both PAL and NTSC. How far would you go to help a friend? When your best friend Orc (an orc, coincidentally) didn’t show up for tea after a couple of weeks, it was pretty clear something had happened to him. Armed with your trusty sword, enter the dangerous World of Magica where things are not always what they seem, including you: a goblin with good character!...
Topics: Juan J. Martínez, Commodore 64, videojuego, videogame, Spanish Homebrew Archive
Spanish Homebrew Archive
by Juan J. Martínez
software

eye 299

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Source: https://www.usebox.net/jjm/space-pest-control/ This is my entry for CPC Retro Dev 2015, targeting the Amstrad CPC 464 (should work in later models too). The game was nominated in the PRO category. Controls The game can be controlled with the keyboard or a joystick. Default controls are: KeyboardJoystickAction cursor upupjump cursor downdowncrouch cursor leftleftmove left cursor rightrightmove right spacefirefire the plasma gun Default keys can be redefined in the main menu. Select...
Topics: Juan J. Martínez, Amstrad CPC, videojuego, videogame, Spanish Homebrew Archive
Spanish Homebrew Archive
by Juan J. Martínez
software

eye 169

favorite 0

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Source: https://www.usebox.net/jjm/castaway/ This is a game for the ZX Spectrum 48K. CASTAWAY was submitted to the ZX Dev 2015 competition. CONTROLS -------- The game can be played using the keyboard or a joystick (both Kempston and Sinclair are supported). The keys can be redefined. The default keys are: left: o right: p jump: q fire: space pause: h Use backspace to exit the game. TIPS & TRICKS ------------- Jump: you're stranded in a low gravity planet, but you still have some control on...
Topics: Juan J. Martínez, ZX Spectrum, videojuego, videogame, Spanish Homebrew Archive
Spanish Homebrew Archive
by Juan J. Martínez
software

eye 119

favorite 0

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Source: https://www.usebox.net/jjm/blackstar/ Black Star was put together for BitBitJam 2015! The theme was "confronted kingdoms" and my interpretations was "two factions fighting each other" and I went for the easiest good vs evil, light vs darkness. The solar system of the Kingdom of Heavens has enjoyed peace for thousands of years until an unknown force appeared in the sky of one of their worlds: a wormhole to a dying system. The last hope of the Kingdom is the battleship...
Topics: Juan J. Martínez, ZX Spectrum, videojuego, videogame, Spanish Homebrew Archive
Spanish Homebrew Archive
by Konamiman
software

eye 46

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Source: http://www.konamiman.com TCP/IP stack that works on MSX2/2+/TR with at least 128K mapped RAM. Two kinds of hardware are supported: serial port (RS232) with modem, and the Ethernet UNAPI. Pila TCP/IP que funciona en MSX2/2+/TR con al menos 128K de memoria mapeada. Soporta dos tipos de hardware: puerto serie (RS232) con modem, y la UNAPI Ethernet.
Topics: Konamiman, MSX, utilidad, utility, Spanish Homebrew Archive
Spanish Homebrew Archive
by Konamiman
software

eye 97

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Source: http://www.konamiman.com Various applications that allow you to connect your MSX to Internet, by means of an implementation of the TCP/IP UNAPI specification, such as InterNestor Lite or the DenYoNet card. Diversas aplicaciones que te permiten conectar tu MSX a Internet, mediante el uso de una implementación de la especificación UNAPI TCP/IP, como por ejemplo InterNestor Lite o la tarjeta DenYoNet.
Topics: Konamiman, MSX, utilidad, utility, Spanish Homebrew Archive
Spanish Homebrew Archive
by Konamiman
software

eye 25

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Source: http://www.konamiman.com The "grandfather" of InterNestor Lite, it is a bigger TCP/IP stack, now discontinued. El "abuelo" de InterNestor Lite, es otra pila TCP/IP más compleja, ahora discontinuada.
Topics: Konamiman, MSX, utilidad, utility, Spanish Homebrew Archive
Spanish Homebrew Archive
by Konamiman
software

eye 72

favorite 1

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Source: http://www.konamiman.com ObsoNET is an Ethernet card for MSX computers, formerly designed and manufactured by Daniel Berdugo. ObsoNET es una tarjeta Ethernet para ordenadores MSX, diseñada y anteriormente fabricada por Daniel Berdugo.
Topics: Konamiman, MSX, utilidad, utility, Spanish Homebrew Archive
Spanish Homebrew Archive
by Konamiman
software

eye 169

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Source: http://www.konamiman.com Essential BASIC extension which allows things like using all the available mapped memory for the storage of data or machine code routines, using all the existing disk access functions, or replaying MoonBlaster music and PSG sound effects from BASIC or Turbo-BASIC. Imprescindible extensión del BASIC que permite cosas como el uso de toda la memoria mapeada disponible para almacenar datos o rutinas en código máquina, acceso a todas las funciones de disco, o...
Topics: Konamiman, MSX, utilidad, utility, Spanish Homebrew Archive
Spanish Homebrew Archive
by Konamiman
software

eye 43

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Source: http://www.konamiman.com Obsolete Procedure Call (OPC) is a protocol intended for performing remote access to a machine that is controlled (or simulates being controlled) by a Z80 processor. It is designed to minimize the number of bytes transmitted over the communication channel, therefore command and responses are mostly plain binary data not suitable for direct human consumption.
Topics: Konamiman, MSX, Z80, utilidad, utility, Spanish Homebrew Archive
Spanish Homebrew Archive
by Konamiman
software

eye 40

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Source: http://www.konamiman.com EPROM version 3.0 and some utilities for the Z380 card made by Leonardo Padial. EPROM versión 3.0 y algunas utilidades para la tarjeta Z380 de Leonardo Padial.
Topics: Konamiman, MSX, utilidad, utility, Spanish Homebrew Archive
Spanish Homebrew Archive
by Konamiman
software

eye 129

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Source: http://www.konamiman.com Here you have some of the small utilities that I have developped along these years of obsolete programming, all of them for MSX2/2+/TR and most of them for MSX-DOS 2. I hope that some of them will be useful for you. Aquí tienes algunas de mis utilidades pequeñas de todo tipo que he ido desarrollando a lo largo de mi prolífica carrera como programador obsoleto, todas para MSX2/2+/TR y la mayoría para MSX-DOS 2. Espero que alguna te resulte útil.
Topics: Konamiman, MSX, utilidad, utility, Spanish Homebrew Archive
Spanish Homebrew Archive
by Konamiman
software

eye 348

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Source: http://www.konamiman.com Standard for defining and implementing new APIs (Application Program Interface) for MSX. Humilde propuesta de estandar para la definición e implementación de nuevos APIs (Application Program Interface) para MSX.
Topics: Konamiman, MSX, UNAPI, specification, especificación, Spanish Homebrew Archive
Spanish Homebrew Archive
by Konamiman
software

eye 67

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Source: http://www.konamiman.com C libraries ready to use with the SDCC compiler. Librerías C para usar con el compilador SDCC.
Topics: Konamiman, MSX, utilidad, utility, Spanish Homebrew Archive
Spanish Homebrew Archive
by Konamiman
software

eye 76

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Source: http://www.konamiman.com BASIC pre-interpreter. Now you can write your BASIC program using all the comments and indentations you want, without typing line numbers, and even using macros. NestorPreTer will convert your "source" program into an MSX-BASIC executable file without comments, without spaces, with the line numbers automatically generated and with the macros expanded. Pre-intérprete de BASIC. Ahora puedes escribir tus programas BASIC desde un editor de textos poniendo...
Topics: Konamiman, MSX, utilidad, utility, Spanish Homebrew Archive
Spanish Homebrew Archive
by Konamiman
software

eye 584

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Source: http://www.konamiman.com An enhanced version of MSX-DOS, the "official" MSX disk operating system, featuring native support for FAT16, an improved device driver system and partition management, amongst other things. Una versión mejorada de MSX-DOS, el sisma operativo de disco "oficial" para MSX. Ofrece soporte nativo para FAT16, un sistema mejorado de drivers de dispositivo y gestión de partitiones, entre otras cosas.
Topics: Konamiman, MSX, utilidad, utility, Spanish Homebrew Archive
Spanish Homebrew Archive
by Konamiman
software

eye 92

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Source: http://www.konamiman.com Some useful tools for owners of Sunrise IDE and compatible devices. Herramientas útiles para los usuarios de Sunrise IDE y dispositivos compatibles.
Topics: Konamiman, MSX, utilidad, utility, Spanish Homebrew Archive
Spanish Homebrew Archive
by Konamiman
software

eye 59

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Source: http://www.konamiman.com Resident dynamic memory manager for MSX-DOS 2. With NestorMan you can reserve memory blocks with sizes between 1 byte and 16K; this is much more flexible than the whole segments allocation method provided by DOS 2. Besides, you can create and manage double-chained lists. Gestor de memoria dinámica residente para MSX-DOS 2. Con NestorMan puedes reservar bloques de memoria de entre 1 byte y 16K, lo cual brinda más flexibilidad que el mecanismo de reserva de...
Topics: Konamiman, MSX, utilidad, utility, Spanish Homebrew Archive
Spanish Homebrew Archive
by Konamiman
software

eye 81

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Source: http://www.konamiman.com Some utilities for the users of this amazing SCSI controller. Utilidades varias para los usuarios de esta fantástica controladora SCSI.
Topics: Konamiman, MSX, utilidad, utility, Spanish Homebrew Archive
Spanish Homebrew Archive
by Konamiman
software

eye 62

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Source: http://www.konamiman.com DenYoNet is an Ethernet card for MSX computers, created by Dennis Koller and Jos van den Biggelaar, and produced by Sunrise for MSX. DenYoNet es una tarjeta Ethernet para ordenadores MSX, creada por Dennis Koller y Jos van den Biggelaar, y producida por Sunrise for MSX.
Topics: Konamiman, MSX, utilidad, utility, Spanish Homebrew Archive
Spanish Homebrew Archive
by Mojon Twins
software

eye 372

favorite 1

comment 0

Historia ¡Horror! Cheril pensaba que llegaría a la Gran Ciudad tras atravesar el confín del Bosque… ¡Pero se encontró con otro bosque! Ya había agotado toda la comida que había reunido con tanto esfuerzo y, para colmo, Johnny Límite parecía querer desquitarse con ella. «Estoy mosqueado porque no tengo mi propio güego, así que te impondré una tarea», le dijo. Y tan pancho le mandó ir a hablar con cada uno de los personajes mojonos que habitaban aquel misterioso bosque en un...
Topics: Mojon Twins, Amstrad CPC, videojuego, videogame, Spanish Homebrew Archive
Source: http://www.mojontwins.com/juegos_mojonos/cheril-in-the-bosque-en-otro-bosque-zx-cpc/
Spanish Homebrew Archive
by Mojon Twins
software

eye 226

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Origen: http://www.mojontwins.com/juegos_mojonos/sir-ababol-cpc/ Historia / Story A finales del siglo XI, el joven cruzado Sr. Ababol de Manchester City, cruzó las verdes praderas de la bretaña francesa, escaló las infinitas cumbres de los Pirineos para descabalgar a orillas del Alcoraz River. Allí, contempló atónito cómo San Jorge de Capadocia, también conocido como “el del dragón”, ayudaba a los fieles cristianos en su conquista de los territorios dominados por los infieles. Tal...
Topics: Mojon Twins, Amstrad CPC, videojuego, videogame, Spanish Homebrew Archive
Spanish Homebrew Archive
by Mojon Twins
software

eye 344

favorite 0

comment 0

Origen: http://www.mojontwins.com/juegos_mojonos/sir-ababol-2-amstrad-cpc/ Historia / Story Andaba Sr. Ababol por los campos de Belchite, dedicado a la cría y siembra de la borraja cuando vio augurios inequívocos en el cielo. Tres grajos volaban rasantes en circulos concéntricos sobre su cabeza y recordó las palabras del sabio: “cuando el grajo vuela bajo hace un frío del carajo”. Efectivamente, en ese momento se le empezó a caer la moquita y mientras la restregaba con el puño de la...
Topics: Mojon Twins, Amstrad CPC, videojuego, videogame, Spanish Homebrew Archive
Spanish Homebrew Archive
by Mojon Twins
software

eye 193

favorite 0

comment 0

Origen: http://www.mojontwins.com/juegos_mojonos/sir-ababol/ Historia / Story A finales del siglo XI, el joven cruzado Sr. Ababol de Manchester City, cruzó las verdes praderas de la bretaña francesa, escaló las infinitas cumbres de los Pirineos para descabalgar a orillas del Alcoraz River. Allí, contempló atónito cómo San Jorge de Capadocia, también conocido como “el del dragón”, ayudaba a los fieles cristianos en su conquista de los territorios dominados por los infieles. Tal fue...
Topics: Mojon Twins, ZX Spectrum, videojuego, videogame, Spanish Homebrew Archive
Spanish Homebrew Archive
by Mojon Twins
software

eye 147

favorite 0

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Historia Cheman está cabreado. Esta noche tocan los dioses del metal y su idea de imprimir el gif animado del guitarrista pajero para que se lo firmen no ha salido todo lo bien que parecía en su cabeza. Para más inri, el séptimo grupo de biodanza de Badajoz ha organizado un festival de batukada en el barrio, impidiendo el acceso a la sala de conciertos. Ayuda a Cheman a abrirse camino recogiendo medallones de podewwwr a la vez que recupera el control del barrio acabando con las enervantes...
Topics: Mojon Twins, ZX Spectrum, videojuego, videogame, Spanish Homebrew Archive
Source: http://www.mojontwins.com/juegos_mojonos/cheman/